J'ess J'une by bengalninja

Species
Cerean
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

10
240
4000

Weapons & Armor

X2 Umodded Single Hilt Sabers (Pink)
Blaster Carbine
Riot Armor

Personal Gear

Assets & Resources

Antidote Set
Backpack
Stimpack x 10
Datapad
Corellian Whiskey Bottle X4
Disguise Kit

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit Add +1 to strain threshold
Stimpack Specialization Whenever the character uses a stimpack, the target equal an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Stim Application The character may take the Stim Application action. To perform this action, he must have access to drugs. a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter.
Alchemical Arts After making a crafting check for a potion or talisman, may suffer strain up to twice ranks in alchemical arts. May add one black or white pip to results for every two strain suffered.

Background

J'ess' parents knew she was a weird baby, but when her force abilities starting showing, they were beyond freaked out by the things she was able to do with just a glass of water. The Jedi Order was quick to find J'ess, and although Alchemy wasn't a traditional path for a Jedi, the Order could tell she had a knack for it through the 'light side of the Force', and let her pursue it, in hopes that her accomplishments would be noteworthy in developing a path of Alchemy using the Light Side of the Force that would bring balance to the Alchemical arts. Although the light side of the Force is the reason for her knack in Alchemy, she is unable to harness it in other ways yet, and her combat abilities are a bit lacking, although she has been trained in the style of dual wielding sabers for her defensive combat technique.

Motivation

Morality

Morality : 70

Description

Other Notes

Return to Top