Edge of the Empire
| Threshold | 22 |
| Current | 9 |
| Threshold | 10 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 2 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Engineers hammer |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, knockdown, disorient 1, 2 boost die to any checks made to build or demolish structures |
Damage+3 |
Critical5 |
|
| (5) Bowler |
RangeShort |
SkillRanged: Light |
|
| ensnare 3, spend 1 triumph to ensure victim is so entangled they cannot perform any actions can only do formidable athletics check to free themselves, knockdown, limited ammo 1 |
Damage2 |
Critical0 |
|
| stun grenades x 2 |
RangeShort |
SkillRanged: Light |
|
| disorient 3, stun dmg, blast 8, limited ammo 1 |
Damage8 |
CriticalN/A |
|
| Bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| cumbersome 3, knockdown, auto recocker, accelerator enhancement |
Damage11 |
Critical3 |
|
| Exoglove |
RangeEngaged |
SkillBrawl |
|
| knockdown (add one to brawn) grappling hook ranged light 2 purple check |
Damage+2 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| gearhead | 1 | Remove black dice per level of gearhead on all mechanics checks. Halve the cost to add mods to attachments | |
| toughened | 2 | add 2 wound threshold | |
| redundant systems | 1 | ONCE PER SESSION - action - make a purple dice mechanics check to harvest components from a functioning device, without it breaking, to repair a broken one | |
| grit | 1 | gain +1 strain threshold | |
| solid repairs | 1 | repair +1 hull trauma per rank, when repairing starship or vehicle | |
| bad motivator | 1 | once per session action - 3 purple mechanics check to cause one targeted device to spontaneously fail | |
| enduring | 1 | plus 1 soak |