Test Build: The Politician by TriflingMisfit

Species
Falleen
Career
Male
Specializations
Politico
System
Edge of the Empire

0
Threshold 11
Current 11
Threshold 15
Current 15
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
2
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 -1 setback
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) X 1 -1 setback
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
290

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill With Kindness 1 Remove 1 setback from leadership and Charm checks
Inspiring Rhetoric 1 Make an avg Leadership check. Each success causes 1 ally in close range to recover 1 strain. 1 advantage gives an additional person 1 strain.
Dodge 1 suffer 1 strain to upgrade incoming attack's difficulty by 1
Grit 1 +1 strain threshold
Steely Nerves 1 Spend 1 destiny point to ignore crits affecting Willpower or Presence until end of encounter
Dedication 1 +1 Willpower
Improved Inspiring Rhetoric 1 All allies affected roll +1 boost dice to their skill checks = ranks in leadership
Beguiling Phermomones 1 Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).

Force Powers

Force Rating
2
Power
Influence
Description
Can guide, shape or twist the thoughts and feelings of others.

Light points can generate positive emotions, Dark points for negative emotions. Can spend 1 force point to inflict 1 strain.
Upgrade Effect
Control with a successful opposed discipline check, can make a target adopt an emotional state or believe something to be true for 1 combat round or 5 minutes.
Magnitude can spend 1 point to affect 1 additional target.
Power
Protect/Unleash
Description
Protect: Can spend 2 force points on an avg discipline check to absorb points of damage = Willpower + successes.

Unleash: Can spend 2 force points to inflict damage = Willpower + successes
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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