Make an avg Leadership check. Each success causes 1 ally in close range to recover 1 strain. 1 advantage gives an additional person 1 strain.
Dodge
1
suffer 1 strain to upgrade incoming attack's difficulty by 1
Grit
1
+1 strain threshold
Steely Nerves
1
Spend 1 destiny point to ignore crits affecting Willpower or Presence until end of encounter
Dedication
1
+1 Willpower
Improved Inspiring Rhetoric
1
All allies affected roll +1 boost dice to their skill checks = ranks in leadership
Beguiling Phermomones
1
Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Force Powers
Force Rating
2
Power
Influence
Description
Can guide, shape or twist the thoughts and feelings of others.
Light points can generate positive emotions, Dark points for negative emotions. Can spend 1 force point to inflict 1 strain.
Upgrade
Effect
Control
with a successful opposed discipline check, can make a target adopt an emotional state or believe something to be true for 1 combat round or 5 minutes.
Magnitude
can spend 1 point to affect 1 additional target.
Power
Protect/Unleash
Description
Protect: Can spend 2 force points on an avg discipline check to absorb points of damage = Willpower + successes.
Unleash: Can spend 2 force points to inflict damage = Willpower + successes