Force and Destiny
| Threshold | 23 |
| Current | 0 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 4 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 2 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 2 |
| Electrostaff |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3 |
Damage+4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | All combat checks against this target are upgraded once for every level of Adversary | |
| Scathing Tirade (Improved) | 1 | The Inquisitor may take the Scathing Tirade action, making an Average Coercion check. For each success, one enemy within short range suffers 1 strain and 1 setback on all skill checks for a number of rounds equal to the Inquisitor’s ranks in Coercion. The Inquisitor may spend advantage; for every advantage spent, one target already affected suffers 1 additional strain. | |
| Parry | 4 | When struck by a melee attack but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6. | |
| Intimidating Presence | 1 | All enemies at short range of the Inquisitor add 1 disadvantage to all skill checks they make. | |
| Terrifying | 1 | At the beginning of an encounter, each of the Inquisitor’s enemies must make a Hard fear check. |