Threshold | 13 |
Current | 13 |
Threshold | 12 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Raider Arms Model-1 Nova Viper |
RangeMedium |
SkillRanged: Light |
|
Accurate 2 Pierce 2 Stun setting |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | + 2 wound threshold. | ||
Jury Jigged | decrease enc of equipped Creshaldyne Luck Armor by 1. | ||
Armor Master | +1 soak when wearing armor. | ||
Tinkerer | adds 1 HP to equipped Creshaldyne Luck Armor. | ||
Dedication | + 1 characteristic (Intellect). | ||
Improved Armor master | + 1 defense when wearing armor of at least 2 soak. | ||
Deadly Accuracy | add damage equal to ranks in ranged light to a successful hit. | ||
Dodge | When targeted by a combat check can take dodge incidental to suffer strain no greater than ranks then increase difficulty of the incoming combat check by an equal amount. | ||
Quickdraw | Draw or holster a weapons or easily accessible item as an incidental (once per round). | ||
Quick Strike 2 | add 1 bonus die per rank on combat checks against targets that haven't acted yet this encounter | ||
Rapid Reaction | Suffer a number of strain to add an equal number of successes to initiative checks. strain suffered can't exceed ranks in Rapid Reaction. |