Age of Rebellion
| Threshold | 13 |
| Current | 13 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Raider Arms Model-1 Nova Viper |
RangeMedium |
SkillRanged: Light |
|
| Accurate 2 Pierce 2 Stun setting |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | + 2 wound threshold. | ||
| Jury Jigged | decrease enc of equipped Creshaldyne Luck Armor by 1. | ||
| Armor Master | +1 soak when wearing armor. | ||
| Tinkerer | adds 1 HP to equipped Creshaldyne Luck Armor. | ||
| Dedication | + 1 characteristic (Intellect). | ||
| Improved Armor master | + 1 defense when wearing armor of at least 2 soak. | ||
| Deadly Accuracy | add damage equal to ranks in ranged light to a successful hit. | ||
| Dodge | When targeted by a combat check can take dodge incidental to suffer strain no greater than ranks then increase difficulty of the incoming combat check by an equal amount. | ||
| Quickdraw | Draw or holster a weapons or easily accessible item as an incidental (once per round). | ||
| Quick Strike 2 | add 1 bonus die per rank on combat checks against targets that haven't acted yet this encounter | ||
| Rapid Reaction | Suffer a number of strain to add an equal number of successes to initiative checks. strain suffered can't exceed ranks in Rapid Reaction. |