"Bliss" (Rashab'lis'ett) by Sixxy

Species
Chiss
Career
Soldier
Specializations
Sharpshooter
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 13
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle (Chiss Charric Sniper)
Range
Long
Skill
Ranged: Heavy
Auto Fire, Cumbersome 2 || Telescopic Sight, Weapon Sling, Custom Grip, Electronic Site System
Damage
10
Critical
3
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Disorient 1, Knockdown, Stun Setting
Damage
5
Critical
5
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Vicious 3
Damage
5
Critical
3
Whipcord Thrower (armor attach)
Range
Short
Skill
Melee
Ensnare 2
Damage
4
Critical
5

0
165
11855
15/15

Weapons & Armor

1.Riot Armor

2.Heavy Blaster Rifle
---Telescopic Optical Sight
---Custom Grip
---Weapon Sling
---Electronic Sighting System
3.Sap Gloves
4.Fusion Cutter

Personal Gear

Military Pack
Military Belt Pouch
Comlink (Handheld)
Breath Mask
Datapad
Emergency Medpac
Macrobinoculars
Extra Reload
Insiders Guide (Hutt Space)

Assets & Resources

Stimpack x3
Nullcaine x2

Critical Injuries & Conditions

A. Remove ▉ from checks due to darkness.

Talents

Name Rank Book & Page Description
Grit 1 Sharpshooter +1 strain threshold
Sniper Shot 1 Sharpshooter Increase non-thrown ranged attack range band by 1 per rank with a maneuver (increases difficulty)
True Aim II 2 Sharpshooter Once per round, True Aim maneuver to gain benefits of aiming and upgrade the combat check once per rank of True Aim.
Quickdraw 1 Weapon Sling Mod Draw weapon as an incidental.
Lethal Blows +20 2 Sharpshooter Add +10 per rank of Lethal Blows to any Critical Injury results vs opponents.
Physical Training I 1 Commando Add a boost to all athletics and resilience checks per rank.
Toughened I 1 Commando +2 wound threshold

Background

Born around the end of the Clone Wars in Chiss Space, Rashab'lis'ett was for the most part a model member of her species. Her family was one means and academics, the latter trait not quite passing onto her. This divide caused constant tumult within the family. She would eventually join the Chiss Expansionary Defense Force (CEDF) as a sniper.

The promise of adventure and escapism was realized, at least for a few years. While most of their operations were in what others called the Unknown Regions, she had exposure to the Outer Rim Territories. It was also a time of great galactic change with the growth of the Galactic Empire.

She loathes telling the story of her 'final mission'. A faction of the CEDF had a peculiar interest in the Empire's military, at least with Sector Governors looking to make a name for themselves. Her team agreed to a joint operation with one such Governor to deal with a border world. Her commanding officer ordered her to fire on a target that turned out to be an Imperial asset.

The fallout from this error would have setback relations years, but her C.O. decided that the sniper would be the fall guy. "The Lance-Corporal went rogue". Before she could face consequences, the slipped Imperial custody.

After a year, the heat died down enough that she was able to start taking odd security jobs in the Outer Rim. With the Rebel Alliance becoming a real threat, Imperial efforts focused more on that than the odd fugitive such as her.

Motivation

Type: Conflict / Professional
Simply put. violence is this character's business, and that business is never in short supply. The character knows no other way to make his way in the galaxy, and thus treats his lethal work as any other job.

Obligations

10 Obligation - Criminal
10 Obligation - Betrayal
(+2,500c Bonus Starting Credits Option)

Description

Hair - Black with teal streaks
Age - 19
Height - 1.73m
Weight - 58kg
Build - Slim

Other Notes

Telescopic Optical Sight - Reduces Long and Extreme range combat checks by 1.
Custom Grip - Remove 1x Setback from combat checks with the weapon.

+25 XP awarded by GM at start.

10.4.20 (spending 1150)
-Purchase - Whipcord Thrower (armor attachment) - 600c // Reduce climbing checks by 1; also a weapon with ensnare
-Purchase - Electronic Sight System (rifle attachment) - 500c // Aim as an incidental in short-range 1x per round
-Purchase - Extra Reload - 25c // Reload when out of ammo as a maneuver
-Purchase - Insider Guide (Hutt Space) - 25c // Automatic advantage on checks to find a location or service in the region
-Mod Fee - Weapon Sling - 100c, Mod: Quickdraw

01.15.21 XP Expenditures (include 5XP previously unused)
+40XP gained on 1.15.21.
-10XP > Sharp: Lethal Blows I
-15XP > Sharp: True Aim II
-20XP > open 2nd Spec (Commando)

02.23.21 XP Expenditures
+30 XP gained
-5XP > Commando: Physical Training I
-10XP > Commando: Toughened I
-15XP > Sharp: Lethal Blows II

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