Lieutenant A17 "Alpha" by CloneWarsHunter

Species
Clone
Career
Clone Soldier (NPC)
Specializations
Clone Officer/ARC Trooper
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

3
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 2
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 4
Leadership (Pr) 4
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 4
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Wester M5
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Accurate 1, Pierce 1, Stun Setting
Damage
10
Critical
3
Undermounted Grenade Launcher
Range
Medium
Skill
Ranged: Heavy
Blast 6, Limited Ammo 6
Damage
8
Critical
4

Weapons & Armor

Wester M5 (Undermounted Grenade Launcher, Weapon Sling)
Frag Grenades
ARC Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Page 142, AoR Core Rulebook Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.
Commanding Presence 2 Page 144, AoR Core Rulebook The character removes 1 Setbackper rank of Commanding Presence from his Leadership and Cool checks
Coordinated Assault 1 Page 145, AoR Core Rulebook The character may make a Coordinated Assault maneuver. If he does so, a number of allies engaged with him equal to his ranks in Leadership gain 1 Advantage on combat checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Coordinated Assault.
Quick Draw 1 Page 154, AoR Core Rulebook Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Side Step 2 Page 156, AoR Core Rulebook Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Swift 1 Page 158, AoR Core Rulebook The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Clone Inhibitor Chip 1 Page 138, Rise of the Separatists So long as the proper chain of command is observed, upgrade Leadership checks targeting this character once.
Joopa Worm Pattern! 1 Page 81, Dawn of Rebellion As a maneuver, make a Hard (3 Difficulty) Leadership check to allow allies within Short range who move in their following turn to gain +1 Defence for the remainder of the round.
Tactical Direction 1 Page 419, AoR Core Rulebook This character may perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add 1 Boost to its next check.

Background

Motivation

Duties

Description

Other Notes

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