Lethal Blows |
2 |
EoTE - Core Rulebook P:138 |
(+ 20 Crit) Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Stalker |
3 |
EoTE - Core Rulebook P:143 |
(+3 Boost Die) The character grants [BOOST] per rank of Stalker to their Coordination and Stealth Checks |
Grit |
3 |
EoTE - Core Rulebook P:136 |
(+3 Strain) Each rank of Grit increases a character’s strain threshold by one. |
Quick Strike |
1 |
EoTE - Core Rulebook P:141 |
(+1 Boost Die) The character adds [BOOST] per rank of Quick Strike to their combat checks made against any target that has not yet acted in the encounter. |
Precise Aim |
1 |
EoTE - Core Rulebook P:141 |
Once per round on the character's turn. the character may perform a Precise Aim maneuver before attempting a combat-related skill check to reduce a target's defense by one. |
Quick Draw |
1 |
EoTE - Core Rulebook P:141 |
(+ 1 Boost Die) Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Targeted Blow |
1 |
EoTE - Core Rulebook P:144 |
On a successful ranged attack during combat with a nonstarship/vehicle weapon. the character may spend one Destiny Point to add damage equal to his Agility to the attack. |
Dodge |
1 |
EoTE - Core Rulebook P:135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Dedication |
1 |
EoTE - Core Rulebook P:134 |
(+1 Agility) Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Jump Up |
1 |
EoTE - Core Rulebook P:138 |
Once per round on the character’s turn, the character may stand up from prone or a seated position as an incidental. |
Precision Strike |
1 |
EotE - No Disintergrations (Bounty Hunter Career) P:35" |
"When the character inflicts a Critical Injury with a Brawl. Melee, or Lightsaber weapon. he may suffer 1 strain to change the result to any Easy (d) Critical Injury result. Additionally. whenever the character defeats a minion or rival NPC. he may always choose to do so by nonlethal means. even if the environment or exceptional circumstances would normally make that very difficult or impossible." |
Parry |
2 |
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Iron Body |
1 |
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Toughened |
1 |
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(+2 Wounds) The character increases his wound threshold by two per rank of Toughened. |
Martial Grace |
1 |
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Precise Aim |
1 |
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