Commit 2 force die to sustain this power while the beguiled target remains in range
Control
Commit one or more force die. Add threat per force die to all combat checks targeting Force User
Range 3
Basic Power
May spend force point to make a target at up to short range unable to percieve a chosen person or object of silhouette 1 or smaller until beginning of the user's next turn
Magnitude 2
Spend force point to affect additional targets equal to Presence(rank)
Power
Enhance
Description
Upgrade
Effect
Control
Force Leap to short as manuever
Control
Commit force die. The user increases his Brawn Characteristic by 1 to a maximum of 6
Basic Power
When making an Athletics check the Force user may roll an Enhance power check as part of the pool. The user may spend force points to gain successes or advantages on the check.
Control
Can be used for Coordination, Piloting Planetary, Piloting Space, Resilience, and Brawl
Range
Spend force points to increase range by number of range upgrades purchased.
Power
Move
Description
Upgrade
Effect
Range 2
Strength 2
Basic Power
Magnitude 2
Power
Sense
Description
Upgrade
Effect
Magnitude 3
Control
give Adversary 2 to 2 attacks made against the target
The force user can sense the Force interacting with the world around him. The user may spend a force point to sense all living things within short. The user may spend a force point to sense the current emotional state of one living target