Captain Meida by CaptainMinnette

Species
Human
Career
Clone
Specializations
ARC Trooper, Clone Officer, Clone Commander
System
Force and Destiny

8
Threshold 21
Current 4
Threshold 15
Current 5
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
7
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 2
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Ag) X 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle (HP2)
Range
Long
Skill
Ranged: Heavy
Autofire; Cumbersome 3; Blast 4; Setback Repair
Damage
11
Critical
3
DC 17 Hand Blaster (HP3)
Range
Medium
Skill
Ranged: Light
Accurate 1; Stun setting
Damage
7
Critical
2
Vibrosword (HP2)
Range
Engaged
Skill
Melee
Pierce 2; Vicious 2; Defensive 1
Damage
+2
Critical
2
Cord
Range
Short
Skill
Melee
Ensnare 3
Damage
+1
Critical
5
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
LBR-9 Stun Blaster
Range
Extreme
Skill
Ranged: Heavy
Windage, Distance, Heat, Disorient 2, Tripod -1 Range Difficulty
Damage
10
Critical
-

55
565
38075

Weapons & Armor

Heavy Blaster Rifle (HP2) -Blasting, Sling
Phase 2 Clone Trooper Armor (0) - Vacuum Sealed, Cord, Sight
DC 17 Hand Blasters (2)
Vibrosword (HP2) - Serrated Edge
Blaster Carbine (HP4) - Stun setting

Personal Gear

Microfiber line
Water filtration system
Emergency Rations
Scrambled Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Collapse of the Republic 21 One Boost die per rank of Physical Training to Resilience and Athletics checks
Prime Positions 2 Rise of the Separatists 21 When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover
Toughened 3 Collapse of the Republic 21; 23; 23 Gain +2 (+6) wound threshold.
Command 1 Rise of the Separatists 21 Add boost die per rank of Command when making Leadership checks. Affected targets add boost die to Discipline checks for next 24 hours.
Conditioned 1 Collapse of the Republic 21 Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Point Blank 1 Collapse of the Republic 21 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Tactical Advance 1 Rise of the Separatists 21 The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits.
Grit 2 Collapse of the Republic 21; 23 Gain +1 (+2) strain threshold.
Commanding Presence 2 Collapse of the Republic 22; 22 Remove setback die per rank of Commanding Presence from Leadership and Cool checks.
Ingrained Loyalty 1 Collapse of the Republic 22 When the character makes a Leadership check, they may change the result of one challenge die to any non-blank face.
Field Commander 1 Rise of the Separatists 21 Take the Field Commander action: make an Average (2P) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander 1 Rise of the Separatists 21 Field Commander action affects allies equal to double Presence, and may spend Destiny point to allow one ally to suffer 1 strain and perform 1 free action.
Dedication 1 Rise of the Separatists 21 Gain +1 to a single characteristic (Agi 4->5). This cannot bring a characteristic above 6.
Steely Nerves 1 Collapse of the Republic 22 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter.
Dedication 1 Collapse of the Republic 22 Gain +1 to a single characteristic (Agi 5->6). This cannot bring a characteristic above 6.
Guns Blazing 1 Collapse of the Republic 21 As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons
Rapid Fire 1 Collapse of the Republic 21 May perform add the Auto fire item quality to Ranged (Light) combat check. After resolving the attack, the weapon runs out of ammo.
Dedication 1 Collapse of the Republic 21 Gain +2

Background

Motivation

Morality

Description

Other Notes

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