Physical Training |
1 |
Collapse of the Republic 21 |
One Boost die per rank of Physical Training to Resilience and Athletics checks |
Prime Positions |
2 |
Rise of the Separatists 21 |
When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover |
Toughened |
3 |
Collapse of the Republic 21; 23; 23 |
Gain +2 (+6) wound threshold. |
Command |
1 |
Rise of the Separatists 21 |
Add boost die per rank of Command when making Leadership checks. Affected targets add boost die to Discipline checks for next 24 hours. |
Conditioned |
1 |
Collapse of the Republic 21 |
Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Point Blank |
1 |
Collapse of the Republic 21 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Tactical Advance |
1 |
Rise of the Separatists 21 |
The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits. |
Grit |
2 |
Collapse of the Republic 21; 23 |
Gain +1 (+2) strain threshold. |
Commanding Presence |
2 |
Collapse of the Republic 22; 22 |
Remove setback die per rank of Commanding Presence from Leadership and Cool checks. |
Ingrained Loyalty |
1 |
Collapse of the Republic 22 |
When the character makes a Leadership check, they may change the result of one challenge die to any non-blank face. |
Field Commander |
1 |
Rise of the Separatists 21 |
Take the Field Commander action: make an Average (2P) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Improved Field Commander |
1 |
Rise of the Separatists 21 |
Field Commander action affects allies equal to double Presence, and may spend Destiny point to allow one ally to suffer 1 strain and perform 1 free action. |
Dedication |
1 |
Rise of the Separatists 21 |
Gain +1 to a single characteristic (Agi 4->5). This cannot bring a characteristic above 6. |
Steely Nerves |
1 |
Collapse of the Republic 22 |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter. |
Dedication |
1 |
Collapse of the Republic 22 |
Gain +1 to a single characteristic (Agi 5->6). This cannot bring a characteristic above 6. |
Guns Blazing |
1 |
Collapse of the Republic 21 |
As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons |
Rapid Fire |
1 |
Collapse of the Republic 21 |
May perform add the Auto fire item quality to Ranged (Light) combat check. After resolving the attack, the weapon runs out of ammo. |
Dedication |
1 |
Collapse of the Republic 21 |
Gain +2 |