Threshold | 24 |
Current | 7 |
Threshold | 13 |
Current | 6 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | -black | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | -black | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, stun |
Damage7, 10 |
Critical3 |
|
Ion Grenade |
RangeMedium |
SkillRanged: Light |
|
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only) |
Damage13 |
Critical5 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage3+4 |
Critical3 |
|
DC-15a Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
|
auto-fire, pierce 1, stun setting |
Damage9,12 |
Critical3 |
|
Z-6 Rotary Blaster Cannon |
RangeLong |
SkillRanged: Heavy |
|
Auto-fire (Only), Cumbersome 3, Prepare 1 |
Damage12, 15 |
Critical4 |
|
Vibro Axe Broken, will take vibro generator from. |
RangeEngaged |
SkillMelee |
|
Pierce 2, Sunder, Vicious 3 |
Damage+6 |
Critical2 |
|
Broken Disruptor Carbine |
Range |
Skill |
|
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughness | 5 | (+2 Wounds) Marauder 5, 10, 15, 20 exp, Death watch 5 exp | |
Frenzied Attack | 1 | (Suffer strain equal to ranks of Frenzied attack to upgrade melee or brawl attacks by that amount) Marauder 5 exp | |
Feral Strength | 3 | (+1 Damage for brawl and melee attacks) Marauder 5 exp, 10 exp, 20 exp | |
Heroic Fortitude | 1 | (Spend a destiny point to ignore critical effects that affect brawl or agility skills.) Marauder 10 exp | |
Armor Master | 1 | (+1 soak while wearing armor) Death watch 10 exp | |
Side step | 2 | (As a maneuver, suffer strain up to ranks to upgrade the difficulty of all ranged attacks by the strain used.) Death watch 10 exp, Mercenary Soldier 5 exp | |
Jump Up | 1 | (may stand from sitting or prone as an incidental) Death Watch 10 exp | |
Lethal Blows | 1 | (Add 10 to crit roll per rank) Marauder 15 exp | |
Enduring | 2 | (+1 Soak) Marauder 15 exp, 25 exp | |
Jetpack Expertise | 1 | May spend advantage from checks to remove one strain from their jetpack | |
Point Blank | 3 | (+1 damage ranged heavy, light in short or engaged range.) 5 exp Merc Soldier, 15, 15 exp Death watch | |
Conditioned | 1 | (remove 1 black from athletics cordination check, -1 damage or strain when falling) 20 exp Deathwatch | |
strong arm | 1 | (Increase range of thrown weapons by 1 range band.) 10 exp Merc Sold. |