Tal Eso of Clan Raptoris by Fingall

Species
Mandolorian
Career
Hired Gun
Specializations
Marauder, Death Watch, Mercenary Soldier
System
Edge of the Empire

9
Threshold 24
Current 2
Threshold 13
Current 6
Ranged 4
Melee 4

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 -black
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 -black
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, stun
Damage
7, 10
Critical
3
Ion Grenade
Range
Medium
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
13
Critical
5
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3+4
Critical
3
DC-15a Blaster Rifle
Range
Medium
Skill
Ranged: Heavy
auto-fire, pierce 1, stun setting
Damage
9,12
Critical
3
Z-6 Rotary Blaster Cannon
Range
Long
Skill
Ranged: Heavy
Auto-fire (Only), Cumbersome 3, Prepare 1
Damage
12, 15
Critical
4
Vibro Axe Broken, will take vibro generator from.
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
+6
Critical
2
Broken Disruptor Carbine
Range
Skill
Damage
Critical

25
550
165

Weapons & Armor

Mandalorian Initiate Armor, scanner suit, sealable 2 hours life support.

Jet pack Sil: 1 Spd: 2 Strain:3

Personal Gear

Utility Belt

Assets & Resources

3 DC-17 Blaster Pistols
2 DC-15a Blaster Rifle
3 full clone armor

armor 1 stage damaged.

Critical Injuries & Conditions

Discouraging Wound: Flip one Light side Destiny point to a Dark side Destiny Point (reverse if NPC).

Talents

Name Rank Book & Page Description
Toughness 5 (+2 Wounds) Marauder 5, 10, 15, 20 exp, Death watch 5 exp
Frenzied Attack 1 (Suffer strain equal to ranks of Frenzied attack to upgrade melee or brawl attacks by that amount) Marauder 5 exp
Feral Strength 3 (+1 Damage for brawl and melee attacks) Marauder 5 exp, 10 exp, 20 exp
Heroic Fortitude 1 (Spend a destiny point to ignore critical effects that affect brawl or agility skills.) Marauder 10 exp
Armor Master 1 (+1 soak while wearing armor) Death watch 10 exp
Side step 2 (As a maneuver, suffer strain up to ranks to upgrade the difficulty of all ranged attacks by the strain used.) Death watch 10 exp, Mercenary Soldier 5 exp
Jump Up 1 (may stand from sitting or prone as an incidental) Death Watch 10 exp
Lethal Blows 1 (Add 10 to crit roll per rank) Marauder 15 exp
Enduring 1 (+1 Soak) Marauder 15 exp
Jetpack Expertise 1 May spend advantage from checks to remove one strain from their jetpack
Point Blank 3 (+1 damage ranged heavy, light in short or engaged range.) 5 exp Merc Soldier, 15, 15 exp Death watch
Conditioned 1 (remove 1 black from athletics cordination check, -1 damage or strain when falling) 20 exp Deathwatch
strong arm 1 (Increase range of thrown weapons by 1 range band.) 10 exp Merc Sold.

Background

Leading to the New Mandalorians much internal struggle fell upon the Mandalorian people. The vast majority only wanted peace in modern times, a number of clans and individuals that rejected this peaceful time and the change in tradition left Mandalore in search of new homes where they could continue to keep the old ways without causing another civil war. Clan Raptoris was one of these clans. They accepted any fellow Mandalorian who wished to leave with them into their clan and left shortly before the peace treaty with the republic.

Searching the stars for a new home the Raptoris Fleet where Hailed by a bustling mining planets government near the outer rim. The planet was rich in metals and pirates would raid the planet and its ships frequently. The Planets Government offered clan Raptoris a home if they would patrol and keep the pirates away. Some time passes with the clan defending the planet and its goods, the galactic civil war breaks out. Due to the Republic's lack of assistance with the planet's many issues and proximity to many CIS held systems, the Government and people of the planet decide to join the CIS. The CIS lent a small fleet to the system to get rid of the pirates hopefully for good. The Governors of the planet sent members of Clan Raptoris along with the fleet to show them where the pirates were attacking from. The CIS commanders on the ships welcomed the expertise of the Mandalorians and asked them to help train the crews in combat.

So, Here our Initiate enters the story. She was 15 when the Clone wars broke out. She was 18 when the Empire came to keep “Peace” on her world. She was 20 when the Empires oppression of the plants and her people began. During these years her clan went into hiding and constantly attacked the local Emperials with gorilla hit and run tactics. Enough to annoy and disrupt the Empires ability to effectively rule/oppress the planet. Once the Empires presence was weekend the people of the planet rebelled and caused the Empire to send in a large strike force to quell the uprising, due to the training and moral given to the people by the Mandalorians, simply having a ISB show up did not subdue the planet leading to a prolonged ground war. Tal Eso of Clan Raptoris assisted in the evacuation of non combatants onto the Whims of Fate. Where she and a handful of her fellow Clan members staid incase the empire sent boarding parties.

Tal Eso's clan has a lineage back to the founding of mandalor. Her parents want her to continue the bloodline. Parents aren't against her romance with the armourer but want a child of pure mandalorian blood. Her father was wounded to a point where he cannot fight but can still train and coordinate efforts with the droid armies.

She is bad at mechanics and constantly wanting to learn how to improve her armor.

Nuh'la pulls her out of her shell. Teaches her how to have fun and is who has made her more free spirit.

Tal Eso Was one of the raiding parties, during assault on station, our squad leader was injured and I stepped up to fill the roll while they were evacuated. And earned the trust to Take missions of my own.

Motivation

data pad with location of old mando basilisk droid.

Obligations

Gang trouble- 500 for info on who is arming them, 2000 for bringing the supplier in.

1 location- hangers
3 locations does not recognize
1 location is in star one (Local bar) -One of the more well known hangouts of the city. Galactic news, great local food, and the most eligible widow in the city, many like to come here to relax after a long day. It is here where general requests around town come through, news can be found, and perhaps the single greatest oddity in the town. It is here that a number of strategy games of ship and ground combat exist. Calling upon thousands of years of history and tactical data, it offers a great number of scenarios for combat. While people like playing it, the game does not shy away from the horrors and death of combat either. It actually helps many decide to stay on the world rather than venture out for dangerous excitement.

Description

shani - far far away shop,

Other Notes

Senator Van'shi, against strip-mining, and pro colonist.
Z3V5 Tactical droid in charge of fulling station.

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