The Inquisitor increases the difficulty of his next combat check by one. If the check deals damage, the target suffers 1 strain whenever they move for the remainder of the encounter.
Drive Back
1
FAD, 419--420
The Inquisitor may spend Triumph or 3 Advantage on a missed brawl, Melee, or Lightsaber combat check to force his target to make a move maneuver in a direction of the Inquisitor's Choice.
Terrifying
1
FAD, 420
At the beginning of an encounter, each of the Inquisitor's Enemies bust make a Hard (x3) Fear Check (see page 326)
Force Powers
Force Rating
3
Power
Unleash
Description
The Inquisitor makes a Force Power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an average (2) Discipline check instead of normal difficulty. If the check is successful and generates 2 Force, the attack deals damage equal to the Inquisitor's Willpower with a critical rating of 4, dealing 1 additional damage per success.
He may activate all of these upgrades multiple times.
Upgrade
Effect
Range
Spend Force to increase the range by one range band,
Extra Damage
Spend Force to cause the attack to deal 3 additional damage.
Additional Target
Spend force to target one additional target within range