Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up
Once per round, may stand from seated or prone as an incidental.
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Reflect 2
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Ataru Technique
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Quick strike 2
Add □ per rank of Quick Strike to combat checks against targets that have not acted vet this encounter.
Force Powers
Force Rating
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Range 2
Spend 3 to increase power's
range by a number of range
bands equal to Range upgrades purchased.