Samtra, knight of ren by po

Species
Zabrak
Career
The Seeker
Specializations
Atura Striker
System
Force and Destiny

0
Threshold 12
Current 12
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

30
400

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
conditioned F&D PG.90 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up Once per round, may stand from seated or prone as an incidental.
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Ataru Technique When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Quick strike 2 Add □ per rank of Quick Strike to combat checks against targets that have not acted vet this encounter.

Force Powers

Force Rating
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Range 2 Spend 3 to increase power's
range by a number of range
bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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