Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DE-10 |
RangeLong |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage6 |
Critical2 |
|
Integrated Missile Launcher |
RangeLong |
SkillRanged: Heavy |
|
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1 |
Damage15 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Improved Side Step | 3 | Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. When the character performs a Side Step maneuver, until the start of their next turn they may spend 3 threat or 1 triumph from an attacker's check to inflict one hit with a range weapon they are wielding. | |
Point Blank | 4 | Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged. | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental. | |
Conditioned | 1 | Remove 1 setback die per rank of Conditioned from all Athletics and Coordination checks. Reduce damage and Strain suffered by 1 per rank of Conditioned. | |
Hit and Run | 1 | After the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack. | |
Jetpack Expertise | 1 | The character may spend 1 advantage from their checks to remove 1 System Strain from their jetpack. (They may choose this multiple times when spending advantage.) |