Vela Tille by OleanderSky

Species
Human
Career
Spy
Specializations
Interrogator, Recruit
System
Age of Rebellion

4
Threshold 14
Current
Threshold 17
Current
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 2
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

5
480
7

Weapons & Armor

Reinforced Clothing
Soak 2, Defense 1, Encumbrance 2, Hard Points 0
Insulated vs Heat and Cold (+ Boost die when resisting effects of heat and cold)
Embellishment Stealth: + Advantage to Stealth rolls
Integrated Breath Mask
Leg Brace: Reduce damage taken from falling by 10, and Critical Hits suffered from falling by 20
Smuggling Compartment: Checks made to find items hidden in the armor is opposed to the wearer’s Skullduggery. The armor can hide up to 2 encumbrances worth of items.
Mirror Finish 1

Light Blaster Pistol (Enc 1)

Heavy Clothing

Personal Gear

5 Rations
Glow rod (Enc 1)
Handheld Commlink
Datapad (Enc 1)
Scramble Key

Leadership training tool
Encumbrance 5, Remove 3 Setback dice, add 2 Advantages

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 2
Nobody's Fool 2 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Good Cop 1 May spend 2 advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop.
Bad Cop 2 The character may spend two advantage results from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
Grit 4 Gain +1 strain threshold.
Know Their Weakness Once per session, the character may choose one target within short range and perform the Know Their Weakness action to make a Hard Perception check. If successful, the character downgrades the difficulty of social skill checks [they] make against that target once per rank of Know Their Weakness.
Made You Talk Once per session, the character may make an opposed social skill check against a captured enemy character within short range, adding a boost dice for every two strain the target has suffered this encounter. If the check is successful and the enemy is a minion, the PCs add a boost dice to their checks to determine Initiative when next fighting that enemy's organization. If the enemy is a rival, then the PCs add a boost dice to all checks made targeting that enemy and others from the rival's organization in their next encounter. If the enemy is a nemesis, during the next session each PC gains one personal Light Side Destiny Point that once spent is discarded from play (instead of being converted).
Dedication (Cunning) 1
Basic Combat Training
Second Wind 1
Quick Draw
Jump Up
Toughened 1 Gain +2 wound threshold.

Background

Vela Tille and Myria Thorne
Private investigators from Rendili. The pair hired themselves out to investigate clients' suspicions, from cheating spouses to cheating business partners. Vela was not shy about getting involved with local criminal organisations, and picked up Myria from the fringes of underworld activity. Recently their work led them to uncover Rebel operatives spying on StarDrive activity. The targets noticed the investigators, and made a heavy-handed change of employment offer. Though neither had any real personal issue with the Imperial status quo, they knew the Empire would have a problem with them if they so much as looked at rebels twice except to turn them over to the Empire. These reluctant and somewhat resentful recruits have been reminded of the Empire's atrocities and convinced to join Defiance Cell.

Motivation

Duties

Description

Basic, Bocce

Other Notes

Interrogator
■ ■ □ ■ Intimidating // Grit // Nobody's Fool
■ ■ □ ■ Bad Cop // Grit // Good Cop
□ ■ ■ □ Bad Cop // Nobody's Fool
□ ■ ■ □ Intimidating // Know Their Weakness
□ □ ■ ■ Made You Talk // Dedication

Recruit
■ □ □ □ Basic Combat Training
■ □ □ □ Second Wind
■ □ □ □ Quick Draw // Grit
□ □ □ □
□ □ □ □

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