Finga Ner by MrD1ce

Force and Destiny

Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 3




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Weapons & Armor

Merson N57 -Shadow spec
Tracking system:
Upgrade ability of checks to track a designated target once. Spend a maneuver to designate a target while within line of sight - or having a tracker or comms line open.
Mod Options: Survival plus 1
Custom fit:
Base Modifier: Remove 1 setback die from Athletics and Stealth checks while wearing the armor.
Mod Options: 1x "Remove an additional setback die from Athletics and Stealth checks while wearing the armor.
Optical Camouflage system:
Base Modifier: Upgrade ability of all stealth checks by 2.
Mod Options: 1x "Innate Master of Shadows Talent", 1x "Stealth +1"
Superior Quality

Bardottan Electrolance
Melee +4 Crit 3 Engaged 3 Enc 2 300 Rare 5 Defensive 2, Stun Setting, concussive+1

Weighted Head
Base Modifier: Damage +1
Mod Options: 1x "Damage +1", 1x "Concussive +1"

Model 4 "Thunderhead" Scattergun Ranged (Heavy) +7 Crit 4 Short Enc 4 HP 3 700 rare 5 Blast 5, Vicious 1
Night vision scope:
Base Modifier: Remove 2 setback dice from checks using the weapon in darkness.
Forearm Grip
Base Modifier: Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.
Mod Options: 1x "Innate Point Blank Talent", 1x "Accurate +1"
Electronic sighting system
Base Modifier: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one.
Mod Options: 1x "Accurate +1"

Personal Gear

Mk 3 modular backpack plus 6 pockets
Utility belt
Earbud comlink
climbing gear
fusion lantern
scanner goggles
surveillance scanner
8 stimpacks
5 Krayt Dragon pearls
Concealed escape kit

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Precognition 1 Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend a Triumph on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins.
Sleight of mind 1 Add boost to all Stealth checks unless the opposition is immune to Force powers
Indistinguishable 1 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Well rounded 1 Choose any 2 skills. They permanently become career skills. Lightsaber and Melee
Street Smarts 1 Remove setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
codebreaker 1 Remove setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Master of Shadows 1 Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy.
Point blank 1 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.


Finga was always a watcher. He spent countless days with his Master The jedi Mace Windu. Mace was one of the few Jedi who saw value sometimes taking a less than delicate and more direct path. He was very efficient in his thought and very black and white in his thinking. Finga respected this and at the same time wondered if Mace's rigidness was also a weakness.

In his time training he saw a great many different points of view and was exposed to many beliefs. He saw how the jedi brought peace and understanding and ended conflicts, but never saw compromise.

At one point Finga was assigned by Mace to an imprtant escort mission to protect the "Lords Kundarak" a group of Pau'An traders. who decided to take it upon themselves to keep a remote outpost on Felucia supplied with credits and amenities, in return for a certain herb that was being gathered there.

Sometime into the mission, they were ambushed by Pirates. The battle was intense but came to a halt when the pirate captain took one of the traders hostage. Mace would not relent to the pirates demands, and much to the shock of both Jedi, the captain killed the trader. This left the opening mace needed to dispatch the pirates.

Mace was shocked and saddened by the loss, but justified it to Finga saying "Jedi cannot be manipulated by their enemies. A Jedi cannot form attachments for they can become weaknesses.

But Finga disagreed. He saw the unattachment and rigidness as a weakness as well. One that could just as easily be manipulated. Over time he became less and less interested in the Jedi Religion and eventually left to forge his own path. He vowed to not be rigid, but balanced and fluid. To be able to meet each challenge with what the challenge demanded.


The Cosmic Force: The character understands on some level that everything that happens, has happened, or will happen in the galaxy is part of the Cosmic Force. The Force guides the galaxy and the individuals within it, and things happen for a reason. It Is His Duty to ensure balance in the force and ensure no one individual, group or ideal gains too much influence.



Emotional Strength:
Balance: The character strives for balanced and controlled actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that balance is not always more likely to guarantee positive outcomes, but it is necessary for the greater good.

Emotional Weakness:
Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.


Other Notes

Return to Top