Parry |
4 |
FaD CB 77 |
When hit in melee, suffer 3 strain to reduce damage by 2+ranks in parry |
Toughened |
6 |
FaD CB 77 |
Gain +2 wound threshold per rank |
Defensive stance |
2 |
FaD CB 77 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Soresu Technique |
1 |
FaD CB 77 |
May use Int in place of Br for lightsaber checks. |
Reflect |
3 |
FaD CB 77 |
When hit by ranged attack, suffer 3 strain to reduce damage by 2+ranks in reflect |
Grit |
5 |
FaD CB 77 |
increase strain threshold by 1 per rank |
Confidence |
1 |
FaD CB 77 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Improved Parry |
1 |
FaD CB 77 |
When parrying a hit that generated 1 despair or 3 threats, may hit target with lightsaber, brawl, or melee dealing base damage after initial attack is resolved. |
Defensive Circle |
1 |
FaD CB 77 |
May take defensive circle action, making a hard Lightsaber/Int check. The charactr, plus one ally in short range per success gains 1 defense, increase defense by 1 per two advantages spent |
Supreme Parry |
1 |
FaD CB 77 |
If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Dedication |
3 |
FaD CB 77 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Int, WP, Pr) |
Improved Reflect |
1 |
FaD CB 77 |
Same as Improved parry, but for ranged hits |
Strategic Form |
1 |
FaD CB 77 |
May take the strategic form action, making a hard lightsaber/INT check rolling Force greater than force rating. If successful, one target in short range may only attack character for 1 round +1 round per force point spent. |
Command |
2 |
FaD CB 75 |
Add 1 boost per rank of command to leadership checks, affected characters add 1 boost to discipline checks for 24hrs |
Commanding presence |
1 |
FaD CB 75 |
Remove 1 setback per rank from leadership and cool checks |
Enhanced Leader |
1 |
FaD CB 75 |
When making leadership checks, add force no greater than FR, add 1 success or advantage per force point spent |
Field Commander |
1 |
FaD CB 75 |
Take the field commander action. Make an average leadership check, on success, a number of allies equal to presence may suffer 1 strain to perform 1 free maneuver. |
Improved Field Commander |
1 |
FaD CB 75 |
Field commander now affects Presence x2 allies, and may spend a triumph from the check to allow allies to perform an action instead of a maneuver |
Second Wind |
1 |
FaD CB 75 |
Once per encounter, use second wind incidental to recover 1 strain per rank |
Force Rating |
2 |
FaD CB 75 |
Gain +1 Force Rating |
Gearhead |
1 |
KtP 25 |
Remove setbacks per rank of gearhead from mechanics checks, halve the cost of adding mods and attachments |
Armor Master |
1 |
KtP 25 |
When wearing armor, increase total soak value by 1 |
Improved Armor master |
1 |
KtP 25 |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Tinkerer |
1 |
KtP 25 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Falling Avalanche |
1 |
KtP 25 |
Suffer 2 strain to add Br to damage of next lightsaber attack made this turn |
Supreme Armor Master |
1 |
KtP 25 |
Once per round, suffer 3 strain to take armor master incidental. Reduce next critical injury suffered by 10 per point of soak, to a minimum of 1 |
Imbue Item |
1 |
KtP 25 |
Take Imbue Item maneuver to suffer 1 strain and commit 1 Force to grant 1 weapon, 1 armor, or 1 item an improvement so long as force remains commited. Suffer 1 strain per turn force remains committed |
Enduring |
1 |
KoF 25 |
+1 Soak vaulue |
Durable |
3 |
KoF 25 |
May reduce critical injury suffered by 10 per rank, to a minimum of 1 |
Unstoppable |
1 |
KoF 25 |
If critical injury roll is 1 or reduced to 1, do not suffer critical injury |