|
Hard Headed |
2 |
Enter the Unknown, p. 25 |
When staggered or disoriented, perform the Hard Headed action; make a Daunting (♦♦♦♦) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
|
Researcher |
2 |
Enter the Unknown, p. 25 |
Remove ⬛ per rank of researcher from all Knowledge checks. Researching a subject takes half the time. |
|
Durable |
1 |
Enter the Unknown, p. 25 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Resolve |
1 |
Enter the Unknown, p. 25 |
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. |
|
Stunning Blow |
1 |
Enter the Unknown, p. 25 |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Knockdown |
1 |
Enter the Unknown, p. 25 |
After hitting with a melee attack, may spend triumph to knock the target prone. |
|
Respected Scholar |
2 |
Enter the Unknown, p. 25 |
May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar. |
|
Pin |
1 |
Enter the Unknown, p. 25 |
Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend triumph to extend duration one round. |
|
Museum Worthy |
1 |
Enter the Unknown, p. 25 |
Once per session, take Museum Worthy Action; make a Hard (♦♦♦) Knowledge (Education) check to ascertain information regarding a relic, ruin, or piece of history. |
|
Knowledge Specialization (Lore) |
2 |
Enter the Unknown, p. 25 |
When acquired, choose a Knowledge skill. When making that skill check, may spend triumph result to gain additional successes equal to ranks in Knowledge Specialization. |