rv by thegirlnamedcrow

Species
Human
Career
Explorer
Specializations
Archaeologist
System
Edge of the Empire

4
Threshold 14
Current
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

2
2
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 2
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 3
Knowledge: Education (Int) X 5
Knowledge: Lore (Int) X 5
Knowledge: Outer Rim (Int) X 3
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) X 5

Attacks

CS-12 Stun Master
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
6
Critical
3
Rhea's Custom Shock Boots
Range
Engaged
Skill
Brawl
Disorient 3, Stun 5
Damage
+0
Critical
5

Weapons & Armor

-smuggler's trenchcoat-
[def 1, soak 1, encum 3, hp 0]
Checks to find items within trenchcoat requires an opposed check with wearer's Skulduggery. Can conceal 2 encumbrance worth of items.

Personal Gear

-Excavator's Precision Tool Kit-
This kit is primarily used by archeologists investigating ancient ruins and otherwise fragile artifacts uncovered from the wilderness. The tools are built to reduce possible damage to these precious findings.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hard Headed 2 Enter the Unknown, p. 25 When staggered or disoriented, perform the Hard Headed action; make a Daunting (♦♦♦♦) Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Researcher 2 Enter the Unknown, p. 25 Remove ⬛ per rank of researcher from all Knowledge checks. Researching a subject takes half the time.
Durable 1 Enter the Unknown, p. 25 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Resolve 1 Enter the Unknown, p. 25 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.
Stunning Blow 1 Enter the Unknown, p. 25 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Knockdown 1 Enter the Unknown, p. 25 After hitting with a melee attack, may spend triumph to knock the target prone.
Respected Scholar 2 Enter the Unknown, p. 25 May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.
Pin 1 Enter the Unknown, p. 25 Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend triumph to extend duration one round.
Museum Worthy 1 Enter the Unknown, p. 25 Once per session, take Museum Worthy Action; make a Hard (♦♦♦) Knowledge (Education) check to ascertain information regarding a relic, ruin, or piece of history.
Knowledge Specialization (Lore) 2 Enter the Unknown, p. 25 When acquired, choose a Knowledge skill. When making that skill check, may spend triumph result to gain additional successes equal to ranks in Knowledge Specialization.

Background

Motivation

Obligations

Description

Other Notes

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