Gunk Triihar'de by SuperWookie

Species
Gank
Career
Colonist
Specializations
Performer
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 14
Current 2
Ranged 0
Melee 0

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Characteristics

3
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 -1blk
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1 -1blk
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8
Critical
3

0
270
200
0/8

Weapons & Armor

Flare Jacket: Once per encounter, a character wearing the jacket can trigger the charges as a maneuver. Everyone in short range (except the wearer) must make a Hard (3 difficulty) Vigilance check. Failure leads to being staggered for 1 round, plus 1 per 3 disadvantages.

Personal Gear

Cybernetics:

Cybernetic Reflexes (free, species)
Repulsor Fist (free, species)
Cybernetic Respirator (2000 credits)
Vocal Emulator Implant (1300 credits)
Gank Comm Implant (250 credits)

Assets & Resources

GNK power droid E-MNY (Easy Money)
- Gank Comm Implant (250 credits)
- Neural Recorder (250 credits)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance 1 Repulsor Fist Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Rapid Reaction 1 Cybernetic Reflexes Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of ⭐ to initiative checks.
Distracting Behavior 1 Performer Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer Threat on checks. Range increases with additional ranks.
Dodge 1 Performer When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Natural Athlete 0 Performer Once per session, may re-roll any 1 Athletics or Coordination check.
Grit 1 Performer Gain +1 strain threshold.
Toughened 1 Performer Gain +2 wound threshold.
Coordination Dodge 1 Performer When targeted by a combat check, the character may spend one Destiny point to add 🔻 equal to ranks in Coordination to the check.
Blooded 1 Cybernetic Respirator Add 🟦 per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by one round per rank of Blooded to a minimum of 1.
Kill with Kindness 1 Performer Remove ⬛ per rank of Kill with Kindness from all Charm and Leadership checks.

Background

Gunk is not your typical gank. He is still heavily modified with cybernetics, but he doesn't want a life of violence. Gunk enjoys living life in the fast-lane and wants to be the most well-known performer in the galaxy.

It hasn't been an easy path for the young gank to follow. He got addicted to deathsticks and almost died from the damage to his lungs, but after getting replacements he also decided to try a vocabulator implant that lets him change his voice to whatever he wants. Now that he can sing with a degree of perfection he was never able to achieve on his own, Gunk is finally landing some gigs. However, now that he is becoming more well-known, he is constantly having to dodge debt collectors wanting him to pay royalties for perfectly mimicking singers throughout the galaxy.

Accompanied by his faithful GNK droid, E-MNY (Easy Money), Gunk is laying low in the Outer Rim and performing where he can.

Motivation

Status: The character wants to elevate his social standing—gaining titles, commendations, and accolades. The character may come from humble beginnings or otherwise strive for a higher position than where he began.

Obligations

Addiction (5): The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims, dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result—withdrawal. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from ■ to ■■■ to skill checks.

Debt (10): The character owes someone a great deal, whether that debt consists of money or something else. Perhaps the PC has a huge gambling debt to a Hutt, is indebted to the Czerka Corporation for his starship, owes a wealthy family for patronage, or has some other serious financial obligation. To make matters worse, depending on who owns the debt, even fully paying it off might not get the character completely off the hook—if the character can get that money, he can surely get more.

Description

Other Notes

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