Move Specialist by maarkean
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
X |
2 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
0 |
|
|
| Knowledge: Lore (Int) |
X |
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Sunder
|
Damage
6 |
Critical
|
Weapons & Armor
Heavy Clothing +1 Soak (50)
Heavy Robes +1 Defense (150)
Personal Gear
Jedi Utility Belt (800)
-3 days of food capsules
-emergency medpac
-lightsaber maintenance kit
-slim glow rod
-comlink
-aquata breather
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Dense Musculature |
|
Species Trait |
For 3 strain, as a maneuver may jump to anywhere in Medium Range |
|
Quickdraw |
|
5 XP |
Draw/Holster weapon as incidental |
|
Grit |
|
5 XP |
+1 Strain |
|
Toughened |
|
5+10XP |
+2 Wound |
|
Parry |
|
5XP |
3 Strain to cancel 3 (2+1ranks) melee damage |
|
Reflect |
|
10XP |
3 Strain to cancel 3 ranged damage |
|
Sense Danger |
|
10XP |
Once per session, remove 2 Setback from check |
|
Force Rating |
|
15XP |
|
|
Well Rounded |
|
10 XP |
Add Ranged Light and Heavy as career skills |
Force Powers
Power
Move (10 XP)
Description
Spend Force Pip to move Sil 0 Object up to Short Range
| Upgrade |
Effect |
|
Strength (10XP) |
Spend 1 Force pip to increase Silhouette up to ranks. |
|
Range (5 XP) |
Spend 1 Force Pip to increase range up to ranks. |
|
Control (10XP) |
Can pull objects out of secure mountings or hands |
|
Control (10XP) |
Hurl objects by making Ranged Light Check. Dmg 10xSil |
Power
Influence (10XP)
Description
Guide, shift and change thoughts of others at Engaged.
Spend Force pip to cause Strain damage.
| Upgrade |
Effect |
|
Control (10XP) |
Opposed Discipline check to make target believe untrue for 5min or 1 round |
|
Magnitude (5XP) |
Spend Force pip to increase targets up to ranks |
|
Control (10XP) |
Enhance Coercion, Charm, Deception, Leadership, Negotiate |