Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened
2
#27 Rise of Separatists
+2 Wound Threshold
Grit
3
#27 Rise of Separatists
+1 Strain Threshold
Well Rounded
1
#27 Rise of Separatists
Choose any 2 skils, they become permanently career skills
Sense Danger
1
#27 Rise of Separatists
Once per game, remove 2 Setback dice from any 1 check
Force rating
1
#27 Rise of Separatists
Gain +1 force rating
Adaptable
1
#27 Rise of Separatists
When resolving a check that uses a skill in which they have no ranks, the character mey spend 1 destiny point to remove 1 Despair or to remove Threat equal to their ranks in cool
Dedication
1
#27 Rise of Separatists
+1 to a single characteristic, cannot bring it over 6
Reflect
1
#27 Rise of Separatists
When hit by a ranged ATK, suffer 3 strain to reduce damage by 2+Rank
Researcher
1
#26 Rise of Separatists
Remove 1 setback per rank of researcher from Knowledge checks. Researching a subject takes half the time
Sense Emotions
1
#26 Rise of Separatists
Add 1 boost to all charm, coercion and deception checks unless the target is immune to force powers.
Force Powers
Force Rating
2
Power
Forsee
Description
Spend 1 force point to gain vague hints of events to come, up to a day into his own personal future
Upgrade
Effect
Strength
Spend 1 Force Dice to pick out specific details equal to strength upgrades purchased.
Power
Influence
Description
Special rule (Dark /Light point use) When guiding and shaping thoughts, only force points generated from Dark Side points may be used to generate negative emotions such as rage, fear and hatred.
Only Force points generated from Light side points mayt be usedto generate positive emotions such as peace, tranquillity and friendlines.
Other emotions such as confusion can be generated from force points from either or.
The character may spend 1 force point to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Magnitude
Spend 1 force point to increase targets affected equal to Magnitude upgrades Purchased.
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends 1 force point and saucceeds on the check. He can force the target to adpot an emotional state or belive something untrue, lasting for 1 round or 5 minutes.
Strength
When stressing the mind of a target the character inflicts 2 strain
Power
Move
Description
May spend 1 force point to move one object of silhouette 0 that is within short range of his maximum range. The default max range is short range
Upgrade
Effect
Strength
Spend 1 force point to increase silhouette able to targeted equal to Strength upgrades purchased
Range
Spend 1 force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a move power check, dealing damage equal to 10 x Silhouette
Strength
Spend 1 force point to increase silhouette able to targeted equal to Strength upgrades purchased
Magnitude
Spend 1 force point to increase targets affected equal to Magnitude upgrades purchased
Range
Spend 1 force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude
Spend 1 force point to increase targets affected equal to Magnitude upgrades purchased
Power
Sense
Description
Spend 1 force point to sense all living things within short range (including sentient & non-sentient beings)
Spend 1 force point to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Control
Ongoing effect: Commit 1 light force dice. Once per round, when an attack targets the force user, he upgrades the difficulty of the pool once.