Grit |
3 |
|
Each rank of Grit increases a character's strain threshold by one. |
Parry |
2 |
|
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Iron Body |
1 |
|
The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1. |
Toughened |
2 |
|
The character increases [their] wound threshold by two per rank of Toughened. |
Martial Grace |
1 |
|
Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check. |
Unarmed Parry |
1 |
|
The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1. |
Overbalance |
1 |
|
Whenever an enemy engaged with the character makes a combat check, after the attack is resolved the character may spend 1 Despair or 3 Threat to stagger the attacker until the end of the attacker's next turn. |
Pressure Point |
1 |
|
When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to his ranks in Medicine. Theses checks cannot be made with any weapons, but this strain damage is not reduced by Soak. |