Skilled Jockey (Rank 3) |
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AoR Core Rulebook, Page 156 |
Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Let's Ride |
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AoR Core Rulebook, Page 151 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Dead to Rights |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Dead to Rights (Improved) |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Rapid Recovery (Rank 1) |
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AoR Core Rulebook, Page 154 |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Grit (Rank 3) |
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AoR Core Rulebook, Page 148 |
Gain +1 Strain Threshold per rank of Grit. |
Toughened (Rank 1) |
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AoR Core Rulebook, Page 158 |
Gain +2 Wound Threshold per rank of Toughened. |
(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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Brilliant Evasion |
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AoR Core Rulebook, Page 144 |
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility. |
Defensive Driving (Rank 1) |
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AoR Core Rulebook, Page 146 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Tricky Target |
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AoR Core Rulebook, Page 158 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Natural Pilot |
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AoR Core Rulebook, Page 153 |
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check. |
Master Pilot |
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AoR Core Rulebook, Page 145 |
Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Dedication (Agility) 1 |
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AoR Core Rulebook, Page 144 |
Gain +1 to Agility. This cannot bring Agility above 6. |
High-G Training (Rank 3) |
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Stay on Target, Page 32 |
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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Debilitating Shot |
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AoR Core Rulebook, Page 145 |
Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round. |
True Aim (Rank 2) |
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AoR Core Rulebook, Page 158 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Overwhelm Defenses (Rank 2) |
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AoR Core Rulebook, Page 154 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 Advantage spent. |
Exhaust Port |
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AoR Core Rulebook, Page 146 |
Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. |