Force and Destiny
| Threshold | 13 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun Damage; Curved Hilt, adds 1 Advantage to all combat checks, Defensive 1, 1 HP; Enc 1; HP 2/5; Training Emitter, 2 HP |
Damage6 |
Critical-- |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Knockdown, Disorient 1 |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Vurk Traits | Unlimited Power (UP), 24 | Gain 1 free rank of Negotiation; Amphibious (breathe under water, never suffer movement penalties under water); Cold Blooded (Add 1 Setback die to all checks in cold environments). | |
| Resist Disarm | FaD, 82 | Suffer 2 Strain to avoid being disarmed or having weapons damaged or destroyed. | |
| Makashi Technique | FaD, 82 | When making a Lightsaber check, may use Presence instead of Brawn. | |
| Parry (Rank 2) | FaD, 82 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Grit (Rank 2) | FaD, 82 | +1 Strain Threshold per rank. | |
| Feint | FaD, 82 | Spend 1 Triumph or 3 Advantages on a missed melee check to upgrade next attack targeting character by ranks. | |
| Improved Parry | FaD, 82 | When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Melee or Brawl dealing base damage after the original attack resolves. |
| Upgrade | Effect |
|---|---|
| Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
| Control | Ongoing effect. Commit FD; once per round, when targeted by an attack, upgrade the difficulty of the pool once. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Upgrade | Effect |
|---|---|
| Range | Spend F to extend leaping range to Medium. |
| Control | Force Leap as a maneuver. |
| Control | Can be used with Coordination. |
| Control (Rank 2) | Take the force leap action. Make an Enhance check. Spend F to jump horizontally or vertically to any location in short range. |