Backpack
Macrobinoculars
Hand Scanner
Climbing Gear
Assets & Resources
Unique Asset: Ship
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Jump Up
1
Once per round, rise from seated or prone as incidental
Ataru Technique
1
Use Agility instead of Brawn for Lightsaber checks
Conditioned
1
Ignore one setback die for Athletics or Coordination, reduce falling damage by 1
Dodge
1
Perform Dodge incidental when targeted, take 1 strain to raise difficulty to hit by 1
Parry
1
When hit by a melee attack, take 3 strain, reduce damage by 3
Reflect
1
When hit by a ranged attack, take 3 strain, reduce damage by 3
Force Powers
Force Rating
1
Power
Enhance
Description
For Athletics checks (and other specific checks) roll a power check, and spend force points to get successes or advantages.
Upgrade
Effect
Control
You may use Enhance with Coordination
Control
You may use Enhance with Piloting (Planetary)
Control
Make a power check, spend force points to leap to any location in short range
Background
Motivation
Morality
Description
Other Notes
150 XP
-20 for Cunning 2
-5 for Jump Up
-10 for Ataru Technique
-5 for Conditioned
-10 for Dodge
-5 for Parry
-10 for Reflect
-10 for Enhance Power
-5 for Control (Enhance Power)
-5 for Control (Enhance Power)
-5 for Athletics Rank 1
-5 for Piloting Planetary Rank 1
-5 for Piloting Space Rank 1
-5 for Perception Rank 1
-10 for Lightsaber 2
-10 for Control (Enhance Power)
-5 for Vigilance Rank 1
-5 for Ranged Heavy Rank 1
-10 for Coordination Rank 2