Potential Replacement by Gotmilk74

Species
Cerean
Career
Jedi
Specializations
Padawan, Knight, Master
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Characteristics

2
1
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Accurate 1
Damage
10
Critical
1

0
350
1190
1

Weapons & Armor

Basic Lightsaber Enc 1 HP 1 (5)
Ilum Crystal HP Req-2: Damage +6, Critical Rating +2, Breach +1, Sunder Quality
Concealing Robes Enc 0 (1) HP 0
*Add 1 setback die to an opponent attempting to identify the wearer.
Custom Grip HP Req-1: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1
Hilt-Masking Kit HP Req-1: Add 4 automatic failure results to attempts to identify or find the lightsaber (glow rod)

Armor Insert HP Req-0: New Armor Profile Soak 2 Defense 1, Plates are noticeable by making an Hard (3 Difficulty) Perception check.

Personal Gear

Jedi Utility Belt Enc +1
*Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Well Rounded 1 Survival and Astrogation gain as career skills
Valuable Facts 1 Once per encounter, may take a Valuable Facts action; make an average Knowledge check. If successful, add 1 triumph to one ally's skill check during the encounter.
Force Rating 1 +1 Force Rating
Parry 2 If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Improved Reflect 2 If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. When reflecting a hit that generated 1 despair or 3 threat, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Circle of Shelter 1 When an Engaged ally suffers a hit, may use a Parry or Reflect incidental against the hilt.
Guardian of the Republic 1 After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round.
Saber Throw 1 Take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium range, adding force dice no greater than Force rating. Must spend 1 force pip and succeed to hit the target; spend 1 force pip to have the weapon return to hand.
Improved Nobody's Fool 1 May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. May spend 1 despair or 2 threat from an incoming Charm, Coercion, or Deception check to inflict Strain on the opponent equal to the character's ranks in Nobody's Fool.
The Force is my Ally 1 Once per session, may suffer 2 Strain to perform a Force power action as a maneuver.
Flows Through All Things 1 The characterr may perform a maneuver to recover Strain equal to their Force rating.
Powerful Ally 1 The character may spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade to a power that have purchased.

Background

Motivation

Duties

Description

Other Notes

Replacement for A-2PO "Sleeper" (260 XP 50 Duty [ https://swsheets.com/c/rjx4to5xc-a-2po--sleeper- ])

Logs

30 XP for +1 Presence
30 XP for +1 Willpower
30 XP for Short Path to Power

20 XP for Padawan Specialization
30 XP for Master Specialization

5 XP for Quick Draw (Padawan)
10 XP for Well Rounded (Padawan)
10 XP for Valuable Facts (Padawan)
15 XP for Force Rating (Padawan)
5 XP for Parry (Padawan)
5 XP for Reflect (Padawan)
5 XP for Jump Up (Knight)
10 XP for Parry (Knight)
15 XP for Reflect (Knight)
15 XP for Improved Reflect (Knight)
20 XP for Circle of Shelter (Knight)
25 XP for Guardian of the Republic (Knight)
25 XP for Saber Throw (Knight)
5 XP for Nobody's Fool (Master)
10 XP for Improved Nobody's Fool (Master)
15 XP for The Force Is My Ally (Master)
15 XP for Flows Through All Things (Master)
20 XP for Powerful Ally (Master)

1000 Credits for Jedi Starter Kit
2500 Credits for Basic Lightsaber.
2800 Credits for full modifications to Ilum Crystal (Damage +4, Critical Rating -1, Vicious +2)
450 Credits for Armor Inserts
600 Credits for full modifications to Armor Inserts (Soak +1, Defense +1, Increase Difficulty of detecting plates by 1)
500 Credits for Custom Grip
100 Credits for modifications to Custom Grip (Accurate)
10 Credits for TranLang Holo V A/V Translator Hilt-Masking Kit
350 Credits for full modifications to Hilt Masking Kit (Add +2 automatic failure result to attempts to identify or find the lightsaber.)

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