When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Defensive Stance
1
FaD: 77
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Toughness
1
FaD: 77
Gain +2 wound threshold.
Force Powers
Force Rating
1
Power
Foresee
Description
The user may spend (light/dark side) to gain vague hints of his or her own personal future, up to a day.
Upgrade
Effect
Duration
Spend (light/dark side) to increase the days into the future the user can see equal to Duration upgrades purchased.
Control
When making an initiative check, the user may roll a Foresee power check as part of the roll. They may spend (light/dark side) to gain (success) on the check.
Strength
Spend (light/dark side) to point out specific details equal to Strength upgrades purchased.
Magnitude
Spend (light/dark side) to increase targets affected equal to Magnitude upgrades purchased.
Power
Heal/Harm Basic
Description
Heal (Light side force user only): Spend (light/dark side) to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend (light/dark side) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade
Effect
Range
Spend (light/dark side) to increase power's range by a number of range bands equal to Range upgrades purchased.