Cesso Phin by bobafett17

Species
Zukri
Career
Mystic
Specializations
Seer, Padawan
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
2
4
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Energy Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

20
370
10025
3/6

Weapons & Armor

Custom-Built Pistol (ecum 1)
Concealing robes (encum 1)

Personal Gear

Earbud Comlink (hard peception to notice)
Medpac (encum 2) (one stimpack per encounter, boost to medicine)
2 Doses Questioner-9 Interrogation Serum (decrease difficulty of checks to resist questioning or manipulation by 1)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Uncanny Reactions 1 Add boost per rank of Uncanny Reactions to all Vigilance checks.
Keen-eyed 1 Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Rapid Reaction 1 Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of successes to initiative checks
Sense Danger 1 Once per session, remove two setbacks from any 1 check
Force Rating 2 Increase Force Rating by 1
Sense Advantage 1 Once per session, may add two setback to 1 NPC’s skill check.
The Force is my Ally 1 Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic 1 Once per session, may re-roll any 1 Force power check.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Heal: Light side force users only. Spend 1 fp to heal a number of wounds equal to intellect from an engaged living creature (including user). (May not be activated multiple times)

Harm: Spend 1 fp to inflict a number of wounds equal to intellect (ignoring soak) to an engaged living target. The user gains 1 conflict. (May not be activated multiple times)
Upgrade Effect
Control B Heal: Spend fp to remove 1 status effect from target.
Harm: The user may spend fp to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict
Magnitude 1 Spend 2 fp to affect 1 additional target within range per rank of Magnitude purchased.
Control A Heal: If no dark side generated fp, target heals strain equal to wounds healed.
Harm: If any dark side generated fp, user heals strain equal to wounds inflicted
Control C Heal: May make a Heal power check combined with a hard Medicine check. If check succeeds, one target who heals wounds also heals 1 Critical Injury.
Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers 1 Critical Injury (adding +10 to the roll per two advantages).
Strength 1 Heal: Spend fp to increase wounds healed by 1 per rank of Strength upgrades.
Harm: Spend fp to increase wounds inflicted by 1 per rank of Strength upgrades
Power
Seek
Description
The user may spend 2 fp to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend fp and succeed at an average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect

Background

Motivation

Cause: Justice

Morality

Justice
Cruelty

49
8 conflict

Description

Other Notes

Created Species
Starting Chars:
Br 1, Ag 2, In 3, Cu 2, Wi 2, Pr 2
ST: Wi +10
WT: Br +10
1 rank in medicine
1 rank in dodge (lateral line)
100 xp

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