Force and Destiny
| Threshold | 24 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage |
Critical |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Enc 1, HP 3/3, Stun Setting |
Damage6 |
Critical3 |
|
| Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder 1, Enc 1, 3/5 HP available |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Big Noise | DoR, 93 | When making a Leadership or Coercion check, spend 2 Advantages to affect 1 additional character not originally targeted by the check OR affect targets at one range band further than normal. | |
| Confidence | FaD, 75 | Decrese the difficulty of Discipline check to resist fear 1 per rank. | |
| Command (Rank 2) | FaD, 75 | Add 1 Bonus die per rank when making Leadership checks. Affected targets add 1 Bonus die to Discipline checks for the next 24 hours. | |
| Commanding Presence | FaD, 75 | Remove 1 Setback die per rank from Leadership and Cool checks. | |
| Toughened (Rank 5) | FaD, 75 | +2 Wound Threshold per rank. | |
| Enhanced Leader | FaD, 75 | When making a Leadership check, add FD to the check. Spend F to add 1 Success or Advantage. | |
| Basic Combat Training | AoR, 101 | Brawl and Ranged Light become career skills. | |
| Second Wind (Rank 8) | FaD, 75, AoR, 101 | Once per encounter, use the Second Wind incidental to recover Strain equal to ranks. | |
| Field Commander | FaD, 75 | Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
| Improved Field Commander | FaD, 75 | Doubles the number of allies affected and may spend 1 Triumph to allow allies to suffer 1 strain to perform a free action. | |
| Force Rating | FaD, 75 | +1 Force Rating per rank. | |
| Dedication (Rank 2) | FaD, 75; AoR, 101 | +1 to any 1 Characteristic (Brawn, Brawn). | |
| Quick Draw | AoR, 101 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Grit (Rank 2) | AoR, 101 | +1 Strain Threshold per rank. | |
| Jump Up | AoR, 101 | Once per round, stand from seated or prone as an incidental. | |
| Enduring | AoR, 101 | +1 Soak per rank. | |
| Parry (Rank 2) | FaD, 100 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Durable | FaD, 100 | May reduce critical hits suffered by 10 per rank. to a minimum of 1. | |
| Defensive Training | FaD, 100 | When wielding a lightsaber, melee, or brawl weapon, the weapon gains Defensive equal to ranks. |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of the check once. |
| Strength | When using Sense's ongoing effects, upgrade the pool twice instead of once. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Upgrade | Effect |
|---|---|
| Control (Rank 3) | Make a Enhance power check. Spend F to move to any location in short range. May leap horizontally or vertically as a maneuver. |
| Control | Commit FD. Increase Brawn by 1 per committed die. |
| Control (Rank 3) | May also be used with Resilience, Brawl, Coordination. |
| Range | Spend F to increase range to medium. |