Grit [4] |
|
AoR, 92 |
Gain +1 strain threshold. |
Surgeon [2] |
|
AoR, 92 |
When making a Medicine check to help a character heal wounds, the target heals 1 aditional wound per rank of Surgeon. |
Bacta Specialist |
|
AoR, 92 |
|
Stimpack Specialization [3] |
|
AoR, 92 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Natural Doctor |
|
AoR, 92 |
Once per session, may re-roll any 1 Medicine check. |
Dedication (Int) |
|
AoR, 92 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Stim Application |
|
AoR, 92 |
Take the Stim Application Action: make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
Improved Stim Application |
|
AoR, 92 |
When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain. |
Master Doctor |
|
AoR, 92 |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
It's Not That Bad |
|
AoR, 92 |
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
Outdoorsman |
|
AoR, 101 |
Remove 1 setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
Well-Traveled |
|
AoR, 101 |
Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
Toughened [3] |
|
AoR, 101 |
Gain +2 wound threshold. |
Dedication (Agility) |
|
AoR, 101 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Jump Up |
|
AoR, 101 |
Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
|
AoR, 101 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Second Wind [3] |
|
AoR, 101 |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Enduring |
|
AoR, 101 |
Gain +1 soak value. |
Tactical Combat Training |
|
AoR, 101 |
Melee and Ranged (Heavy) become career skills. |