Mailyn Rell by OleanderSky

Species
Human
Career
Soldier
Specializations
Medic, Recruit
System
Age of Rebellion

4
Threshold 0
Current 18
Threshold 0
Current 16
Ranged 2
Melee 2

Characteristics

2
4
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 4
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 0

Attacks

SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Accurate 2, Stun setting
Damage
8
Critical
4
Talus Ironworks XL-2 "Flashfire" Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Disorient 1, Stun setting
Damage
5
Critical
3
Parrying Vibroblade
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+1
Critical
2

0
600
9/11

Weapons & Armor

SKZ Sporting Blaster [HP 5 Reverse Engineering] (Enc. 2)
[Attachment: Lightweight Frame. Reduce encumbrance by 1 to a minimum of 1. Mod: Failed]
[Attachment: Telescopic Optical Sight. Reduces the difficulty of ranged combat checks at long and extreme range by one.]
[Attachment: Forearm Grip. Decrease the additional difficulty of making Ranged (Heavy) checks while engaged to an additional 1 purple die. Mod: Accurate +1. Mod: Point Blank +1]
[Attachment: Magnetic Weapon Tether. May recover weapon as an incidental within engaged range. Tether Mod: Not attempted]
[Attachment: Custom Grip. Remove 1 setback die from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Mod: Accurate +1]

Talus Ironworks XL-2 "Flashfire" Light Blaster Pistol (Enc. 1)
[Attachment: Electronic Sighting System. Allows the shooter to aim once per round as an incidental at short range. Decrease the difficulty to locate the shooter in low light conditions by 1. ESS Mod: Failed]
[Attachment: Custom Grip. Remove 1 setback die from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Mod: Failed]
[Attachment: Magnetic Weapon Tether. May recover weapon as an incidental within engaged range. Tether Mod: Not attempted]

Parrying Vibroblade (Enc. 1)

Cargo Clothing with Armor Inserts [Modified: Total of 1 Soak, 2 Defense] (Enc. 3 negated when worn) (Negates up to three Enc. 1 items)

Personal Gear

Extra Reload (Enc. 1 negated)
Commlink
Rim Excursions INC. Military Belt Pouch
Stimpack (10) (Enc. cumulative 1)
Slicer Gear (Enc. 2)
CAPC ECM-598 Medical Backpack (Enc. 2)
Glow Rod (Enc. 1 negated)
Breath Mask (Enc. 1 negated)
Mem-stik (3) (Enc. 0)
Infrabinoculars (Enc. 1)
Utility Belt Enc. +1
Load-Bearing Gear Enc. +3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit [4] AoR, 92 Gain +1 strain threshold.
Surgeon [2] AoR, 92 When making a Medicine check to help a character heal wounds, the target heals 1 aditional wound per rank of Surgeon.
Bacta Specialist AoR, 92
Stimpack Specialization [3] AoR, 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Natural Doctor AoR, 92 Once per session, may re-roll any 1 Medicine check.
Dedication (Int) AoR, 92 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Stim Application AoR, 92 Take the Stim Application Action: make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Improved Stim Application AoR, 92 When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain.
Master Doctor AoR, 92 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
It's Not That Bad AoR, 92 Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Outdoorsman AoR, 101 Remove 1 setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Well-Traveled AoR, 101 Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Toughened [3] AoR, 101 Gain +2 wound threshold.
Dedication (Agility) AoR, 101 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Jump Up AoR, 101 Once per round, may stand from seated or prone as an incidental.
Quick Draw AoR, 101 Once per round, draw or holster a weapon or accessible item as an incidental.
Second Wind [3] AoR, 101 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Enduring AoR, 101 Gain +1 soak value.
Tactical Combat Training AoR, 101 Melee and Ranged (Heavy) become career skills.

Background

Comfortable Beneficiaries - The Searching Insurgent

Motivation

Duties

Support

Description

Other Notes

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