Threshold | 14 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 2 | ||
Athletics (Br) | X | 0 | -1 Setback | |
Charm (Pr) | X | 2 | +2 Boost', +1 Boost*, +Force* | |
Coercion (Will) | 0 | +1 Boost*, +Force* | ||
Computers (Int) | X | 3 | -25% time | |
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | -1 Setback | ||
Deception (Cun) | X | 2 | -2 Setback, +1 Boost*, +Force* | |
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 1 | +Force* | ||
Mechanics (Int) | X | 3 | Always have the right tools* | |
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | +Force* | ||
Perception (Cun) | X | 1 | +2 Boost* | |
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 1 | -2 Setback | |
Stealth (Ag) | 1 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | -2 Setback (foraging only), -50% time (foraging only) | ||
Vigilance (Will) | X | 1 | +1 Boost* | |
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 0 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting |
Damage2 |
Critical5 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Vac Attack Mk-127 Disc Launcher |
RangeShort |
SkillRanged: Light |
|
Limited Ammo 4, Pierce 1, Vicious 1, Blast 6 if use maneuver and all ammo |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Convincing Demeanour | 2 | Scoundrel (2.1, 1.2) | Remove one setback for deception or skulduggery checks per rank |
Uncanny Reactions* | 1 | Force Sensitive Exile (4.1) | Add one boost for vigilance checks per rank |
Black Market Contacts | 1 | Scoundrel (1.1) | Can reduce rarity by 1 per rank (cost increased by 50% base price per reduction) |
Hidden Storage | 1 | Scoundrel (1.3) | Gain hidden storage in vehicles and equipment, encumbrance equal to ranks |
Insight* | Force Sensitive Exile (2.1) | Perception and discipline become career skills | |
Quickdraw | Force Sensitive Exile (4.2) | Can draw or holster a weapon as an incidental | |
Uncanny Senses* | 2 | Force Sensitive Exile (1.1, 2.4) | Add one boost for perception checks per rank |
Touch of fate* | 1 | Force Sensitive Exile (4.3) | Once per session add 2 boosts to any check |
Toughened | 1 | Scoundrel (1.4) | +2 wound threshold |
Dedication | 3 | Scoundrel (1.5), Force Sensitive Exile (3.5), Artisan (3.5) | +1 Attribute |
Street Smarts | 2 | Force Sensitive Exile (4.4), Shien Expert (3.1) | Remove one setback per rank for knowledge (underworld) checks |
Superior Reflexes | 1 | Force Sensitive Exile (4.5) | +1 melee defence |
Forager | Force Sensitive Exile (3.1) | Remove 2 setbacks from foraging checks and take -50% time | |
Force Rating* | 2 | Force Sensitive Exile (2.5), Shien Expert (2.4) | +1 Force rating |
Sixth Sense | 1 | Force Sensitive Exile (1.5) | +1 ranged defence |
Sense Emotions* | 1 | Force Sensitive Exile (2.3) | Add 1 boost to all charm, coercion and deception checks |
Natural Charmer | Scoundrel (2.5) | Once per session re-roll a charm or deception check | |
Soft Spot | Scoundrel (3.5) | Flip a destiny point to add damage equal to cunning to a successful attack | |
Side Step | 1 | Shien Expert (1.1) | Once per round can perform sidestep manouevre to spend strain to increase incoming attack difficulty. Max spend is rank |
Conditioned | 1 | Shien Expert (2.1) | Remove one setback per rank for athletics and coordination checks. Reduce fall damage by rank |
Technical Aptitude | 1 | Artisan (4.1) | -25% time taken for computers checks per rank |
Grit | 2 | Artisan (1.2, 4.2) | +1 Strain threshold |
Mental Tools* | Artisan (3.1) | Always count as having the right tools for the job for mechanics checks | |
Solid Repairs | 2 | Artisan (1.1, 1.4) | When Repairing Hull Trauma on Starships or vehicles repair one extra hull trauma per rank |
Defensive Slicing | 2 | Artisan (3.4, 4.3) | When defending computer systems add 1 setback per rank to opponent checks |
Mental Fortress | Artisan (4.4) | Spend 1 destiny point to ignore Int or Cun crit effects | |
Inventor | 1 | Artisan (1.3) |
Upgrade | Effect |
---|---|
Strength (2.3) | 2 strain inflicted instead |
Range (1.2) | Can spend light side to increase range up to range ranks |
Magnitude (2.2) | Can spend light side to increase targets affected up to ranks |
Control (1.3) | Can spend light side on coerce/charm/deception/leadership/negotiation checks |
Control (3.2) | Contested discipline check with influence power check to force emotion or belief for 1 round/5 minutes |
Upgrade | Effect |
---|---|
Control (1.2) | Once per round upgrade enemy attack difficulty |
Duration (1.3) | Can upgrade enemy attack difficulty twice per round instead of once |
Strength (1.4) | Enemy attack difficulty is upgraded twice |