Weapons & Armor
L7 Liquidsilver Light Blaster Pistol
6 Dam 3 Crit 1 HP 1 Encum Rarity 4
Add two setback dice to a character's Perception check to notice a L7 Liquidsilver light blaster pistol stashed aboard a starship
Vibro-machete
+2 Dam 2 Crit 1 HP 2 Encum Rarity 4
Reinforced Environment Gear
0 Def 1 Soak 2 HP 2 Encum Rarity 4
Reinforced environment gear allows a wearer to ignore a setback die imposed by environmental conditions and reduces Critical Injuries suffered from falling by 20. The suit also includes a filter, granting a boost die to Resilience checks to resist toxic atmospheres or airborne toxins.
Integrated Holster
2 HP 4 Encum Rarity 4
Increases encumbrance threshold by 4. Increases encumbrance by 4. The character may holster up to two weapons of encumbrance 3 or lower in the armor. While holstered, these weapons do not count toward the character's encumbrance value.
Personal Gear
- Respirator
- Macrobinoculars
- Comlink
- 2 Concussion Grenade
- 2 Frag Grenade
- 1 Fusion Cutter
- 1 Datapad
-1 Antishock
- Crash Survival Kit:
These include a thermal cloak, multi-tool, distress beacon, 2 emergency comlinks, a spool of wire, a basic medpac, 2 respirators, a water jug with a filter, glow rod, 50 meters of high-tensile microfiber line, 10 ration packs and an emergency flare gun.