Weapons & Armor
Sorosuub "Renegade" Heavy Blaster Pistol
Encumbrance: 2
Hard Points: 3
Rarity: 4
Price: 950
Type: Energy Weapon
Categories: Blaster, Heavy Blaster Pistol, Pistol, Ranged
Damage: 8
Range: Medium
Critical: 3
Skill: Ranged - Light
Qualities: Inaccurate 1, Stun Setting
G-Suit
Hard Points: 1
Rarity: 3
Price: 2,000
Categories: Full Body, Resistant
Soak: 1
Features: Wearer reduces strain cost to perfrom a second Pilot Only maneuver by 1.
Personal Gear
Fabritech AG/L MK. III Targeting Goggles
Encumbrance: 1
Rarity: 5
Price: 1,000
Type: Tools/Electronics
Features: Count the silhouette of target as one greater when making Gunnery checks against a starship or vehicle.
"Quickflash" Burning Gel
Encumbrance: 1
Rarity: 5
Price: 150
Type:Tools/Electronics
Features: Colloquially referred to as the "shipwright's spare key," burning gel is used to gain access to doors, hatchways, and machine compartments that have been rendered inaccessible. When applied, it quickly burns through nearly any substance, in any environment, including the vacuum of space.
For rules purposes, exposure to burning gel deals damage to materials and sentient beings as if it were a weapon. It deals 10 damage and has the Burn 5 and Pierce 5 weapon qualities. Using burning gel requires no skill check. However, placing it correctly and effectively might, at the Game Master's discretion, require a Mechanics check.
General Airen Cracken's Rebel Handbook
Encumbrance: 1
Rarity: 4
Price: 25
Type:Tools/Electronics
Depending on the manual, once per scene a character may use the information found within to gain boost to any task at the Game Master's discretion.
2 x Stimpack
Mk. VI Modular Backpack (modded)
Increase Encumbrence by 6