Teral Zyn Vok by tkirchner13

Species
Devaronian
Career
Seeker
Specializations
Padawan, Navigator, Ataru Striker
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Characteristics

3
3
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Cumbersome 3
Damage
6
Critical
2
Palandrix A014 Net Gun
Range
Medium
Skill
Ranged: Heavy
Ensnare 5, Limited Ammo 1
Damage
3
Critical
N/A

0
230
325
8/13

Weapons & Armor

*Lightsaber Pike (Encum 3, HP 3)
*Concealing Robes (Encum 1, HP 0, Soak +1) - Add a setback die to checks to notice or recognize a character wearing concealing robes.
*Palandrix A014 Net Gun (Encum 4, 2 HP)

Breach 1: Ignore 1 point of armor = 10 points of soak.
Sunder: Cost 1 Advantage, can be activated multiple times in a single attack. Chose 1 item wielded by target and damaged it. Minor-Moderate-Major-Destroyed. (4 Advantages to destroy an item.)
Defensive 1: Add +1 Melee Defense
Ensnare 5: 2 Advantages - Immobilize the target for 5 rounds.

Personal Gear

*Datapad (Encum 1)
*Backpack (+4 Encum)
*Utility Belt (+1 Encum)
*Stimpaks x4
Wilderness Survival Kit (Encum 5) (Thermal Cloak, Survival Knife, Distress Beacon, two emergency comlinks, a spool of wire, ration bars, a basic medpac, two respirators, water jug with filter, glow rod, 50 meters of high-tensile microfiber line, ten ration packs, emergency flare gun.)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resilient Metabolism Devaronian Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add 1 automatic success to all resilience checks they make.
Quick Draw 1 Padawan Once per round, draw or holster a weapon or item as an incidental.
Well Rounded 1 Padawan Choose any two skills. They permanently become career skills. Knowledge Lore & Knowledge Education
Sense Danger 1 Padawan Once per session, remove two set back die from any one check.
Force Rating 1 Padawan Gain +1 Force Rating.
Parry 1 Padawan If weilding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Toughened 1 Padawan Gain +2 Wound Threshold.
Grit 1 Padawan Gain +1 Strain Threshold.

Force Powers

Force Rating
2
Power
Enhance
Description
Enhance allows users to perform athletic feats beyond the original scope of their natural abilities.
Upgrade Effect
Basic When making an Athletics check, the Force User may roll an Enhance power check as part of the pool. The user may spend Light/Dark to gain Success or Advantage (user's choice) on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Upgrade Effect
Basic The user may spend Light/Dark to move one object of silhouette 0 that is within short range up to his maximum range. The default max range is short.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Basic The user may spend 2 Light/Dark to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend Light/Dark and succeed at an Average Vigilance check or opposed Vigilance vs Discipline check, to see through illusions.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Basic The user may spend Light/Dark to sense all living things within short range. (inluding sentient and non-sentient beings.)
The user may spend Light/Dark to sense the current emotional state of one living target with whom he is engaged.
Power
Farsight
Description
Farsight allows the Force user to see in situations in which normal visual detection would be impossible.
Upgrade Effect
Basic The Force user may spend Light/Dark to see out to medium range for the remainder of the round and see everything most sentients can see on a well lit day. (Or 1 minute in narrative time.) This functions even if the user normally cannot see due to darkness or blindness.
Power
Foresee
Description
Force users often have precognitive flashes, experiencing waking dreams or visions about people and situations through their abilities.
Upgrade Effect
Basic Allows the character to look into the Force to see vague hints of his near future. These hints may be blurry visual images, brief samples of sound, or simple emotions. The user may spend Light/Dark to gain vague hints of events to come in the next day of his own, personal future.

Background

Comfortable with Tech (Beginnings) -
The Duty to Tradition (Experiencing the Force) -
Desire for Understanding (Heeding the Call) -

Motivation

Ambition: Enlightenment - Teral believes lost secrets and ancient knowledge hold critical lost keys to understanding The Force and guiding The Jedi and The Republic forward.

Morality

Value: 50

Emotional Strength: Curiosity - The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Emotional Weakness: Recklessness - Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situation or at the mercy of more calculating individuals.

Description

Teral Zyn Vok is a tall, burly Devaronian with red-hued skin and thick, slightly uneven black horns that curve upward. His piercing yellow eyes radiate curiosity and restless energy, while his muscular build reflects years of physical challenges in the wilds. Teral’s practical attire includes reinforced Jedi robes, a rugged cloak adorned with scrimshawed beads, and utility belts packed with tools for exploration, he carries a net gun across his back on a worn leather sling.

Teral's lightsaber pike features a hilt crafted from the carved femur of a devaronian dusk-beast, intricately etched with scrimshaw depicting the Force’s connection to nature. The organic design is complemented by practical elements, with a sturdy phrik-alloy shaft for durability. The natural bone material gives the weapon a unique, primal aesthetic, reflecting Teral’s connection to the untamed wilds and his adventurous spirit. The blade itself glows a brilliant green, symbolizing growth and discovery.

Other Notes

Return to Top