Berd Korrun by georgelightning

Species
Bothan
Career
Spy, Soldier
Specializations
Infiltrator, Sharpshooter
System
Age of Rebellion

3
Threshold 15
Current 0
Threshold 17
Current 8
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
4
5
5
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Cun) 0
Coercion (Will) 2
Computers (Int) X 4
Cool (Pr) X 3
Coordination (Ag) X 3
Deception (Cun) X 3
Discipline (Will) 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Cun) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 4
Stealth (Ag) X 5
Streetwise (Cun) X 4
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 2
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Bryar Pistol - Rifle mode (A280-CFE stat block)
Range
Long
Skill
Ranged: Heavy
Accurate 1, Pierce 1, stun setting
Damage
8
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
1
Critical
5
IDX-9 Ion Stunner
Range
Medium
Skill
Ranged: Light
Ion, Stun Damage
Damage
7
Critical
-
Ion Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Ion
Damage
10
Critical
5
Bryar Pistol - Pistol mode
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
8
Critical
3
E-11
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

2
1515
2125

Weapons & Armor

Armored clothing - 1 defense, 1 soak
Nightstalker suit - When wearing, add auto 1 success to stealth checks, add auto 1 threat to social checks. 2 soak, 0 defense.

Personal Gear

gone - Concealed Recorder - Add 2 setback dice to Perception checks to find the recorder.

False Voice Transmitter - -Upgrade ability of Charm/Coercion/Deception/Leadership/Negotiation checks while impersonating another individual once.

Slicing kit - add 1 boost to signals intelligence slicing.

Adv. Flesh Camo Kit - 6 full disguises/12 simple disguises left

Cybernetic Brain Implant - +1 Intellect, internal comlink and computer access link

Cybernetic Eye - +1 perception, +1 Vigilance

Assets & Resources

Glitterstim - 1
Avabush - 0
Stimpacks - 2
Karrak Spice - 100

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 AoR 145 Remove 1 setback per CD rank from Deception and Skullduggery checks
Dodge 2 AoR 97 When targeted by combat check, may perform a Dodge incidental to suffer up to 1 strain per ranks of Dodge, then upgrade the difficulty of the check by that number
Defensive Stance 2 AoR 97 Once per round, may perform DS maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in DS.
Grit 5 AoR 97 Gain +1 Strain Threshold
Frenzied Attack 2 AoR 97 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in FA
Soft Spot 1 AoR 97 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Jump Up 1 AoR 97 Once per round, may stand from seated or prone as an incidental.
Natural Rogue 1 AoR 97 Once per session, may reroll any 1 skullduggery or stealth check
Master of Shadows 1 AoR 97 Once per Round, suffer 2 strain to decrease difficulty of next Stealth or Skullduggery check by 1
Clever Solution 1 AoR 97 Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
Dedication 2 AoR 97 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Unmatched Tradecraft 1 CaM 35 Once per session, as an incidental, after the player rolls the dice for a Deception check but before resolving the results, they may spend 2 destiny points to remove one of the rolled Difficulty from the pool. The results of that Difficulty are ignored, and the check is then resolved as normal.
UT - Change skill 2 CaM 35 UT may be used with Stealth or Skullduggery instead of Deception
UT - Increase Effect 2 CaM 35 UT can be used to remove setback, can be used to remove challenge
UT - Increase Number 2 CaM 35 UT can remove 1 additional dice per rank of increase number
UT - Destiny 1 CaM 35 UT only costs 1 destiny point to activate.
UT - Frequency 1 CaM 35 UT can be used one additional time per session
Deadly Accuracy 2 AoR 93 Add damage equal to ranks in [Ranged: Heavy] or [Ranged: Light] to one hit of successful attack made using [Ranged: Heavy] or [Ranged: Light]
Lethal Blows 2 AoR 93 Add +10 per rank of LB to any critical injury results inflicted on opponents
True Aim 2 AoR 93 Once per round, may perform TA maneuver to gain benefits of aiming and upgrade combat check once per rank of TA
Sniper Shot 2 AoR 93 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Brace 1 AoR 93 Perform the Brace maneuver to remove 1 setback per rank of Brace from next action. This may only remove setback added by environmental circumstances.
Expert Tracker 1 AoR 93 Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened 2 AoR 93 Gain +2 wound threshold.
Natural Marksman 1 AoR 93 Once per session, may reroll any 1 Ranged(Light) or Ranged(Heavy) check
Crippling Blow 1 AoR 93 Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever they move for the remainder of the encounter
Targeted Blow 1 AoR 93 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Quick Fix 1 AoR 93 Once per session make one skill check using Agility rather than the characteristic linked to that skill.
Stunning Blow 1 AoR 97 When Making Melee checks, may inflict damage as strain instead of wounds (does not ignore soak)
Knockdown 1 AoR 97 After hitting with a melee attack, may spend triumph to knock target prone
Improved Stunning Blow 1 AoR 97 When dealing strain Damage with Melee or Brawl checks, may spend triumph to stagger for 1 round per triumph

Background

Motivation

Duties

Description

Other Notes

Shyriiwook - 34/20 - Conversational
- 34/50 - Fluent
Binary fluency = 45%

Accurate (passive) - Accurate weapons are easier to wield, whether through design or technology. For each level of this trait the attacker adds 1 Boost to their attack dice pools while using this weapon.

Pierce (passive) - An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more Pierce than the targets total soak, it completely ignores the target's soak.

Disorient (Active) - can daze an opponent. When Disorient is triggered, the target is disoriented (takes 1 Setback to all checks) for a number of rounds equal to the weapon's Disorient rating.

Leia Organa had Palpatine's shuttle at Luke's Enclave. That shuttle might have stygium crystals on it.

Day 2 on Kashyyyk: Berd finds that Bishop left a drop message 72-96 hours ago from Kashyyk on a known Secret order frequency. Pinpointed location of the radio transmitter that sent the message to a specific grid square (1km^2). Located the transmitter facility, and was able to locate three other grid squares to search for more transmitters. The transmitter was not transmitting up to a satellite, just in a planetary relay.

Day 3 on Kashyyyk: Berd found a lead and spent the day decoding an encrypted message to the ex-rebels on planet. It ended up being a full manifest of a transport of 30 unprocessed wookiees signed by a Mgr. Kolbe. The transport would be arriving to an intercept point around 10:30 the next morning. The message was sent from an imperial terminal, so the informant feeding the rebels info is probably embedded in the empire somewhere. While this was happening, Sho, Nyv, Kepler, and Kal were exploring a dark-side cave that was affecting the Rancors on planet. Kal and Kepler returned to relay their experiences in the cave and Berd debriefed everyone. There was a late night scanning ship that buzzed the landing area; we just barely shut down everything and remained undetected

Day 4 on Kashyyyk: We went to the intercept site and Kepler felt something off with the wookiees in the transport. Berd got the ex-rebels to call off the intercept. We regrouped with the ex-rebels and started getting introduced, starting with meeting HAN Motherfrelling SOLO!!

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