RC-5032 "Overwatch" by garcl002

Species
Clone
Career
Soldier
Specializations
Sharpshooter, Gadgeteer, Mercenary, Gunner
System
Age of Rebellion

8
Threshold 20
Current 0
Threshold 15
Current 1
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
7
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 🟦
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1 🟦
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3 🟦
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1 🟦
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1 🟦
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

The Lancer DC-17m
Range
Long
Skill
Ranged: Heavy
Pierce 5, Prepare 1, Vicious 2(+2), Accurate 1(+1)
Damage
14(+5)
Critical
3(-1)
The Haymaker ExoGlove
Range
Engaged
Skill
Brawl
Knockdown, Concussive, Vicious 0(+2)
Damage
Br+2(+2)
Critical
4
The Explorer Survival Knife
Range
Engaged
Skill
Melee
Vicious 1(+2)
Damage
Br+1 (5)
Critical
3

30
800
60
9/18

Weapons & Armor

DC-17m Modular Blaster:
|Encumbrance 5|HP 0(+2) |3000c|Rarity 7|Cumbersome 3
Features:
Jury-Rigged:
- Reduce Crit value by 1
Tinkered:
- Increase HP by 1
Reverse Engineered:
- Increase HP by 1
Upgraded Augmented Spin Barrel: 2hp
- Increase Damage by 3
- Increase Accurate by 1
- Increase Pierce by 1
- Add ⬛ to maintenance checks.
Exceptional Performance:
- Add 🟦 or remove ⬛ if provided.
Firing Modes:
- Standard Mode:|Ranged (Heavy) |Damage 9|Critical 3|Range Medium |Pierce 2
- Single-Shot Mode:|Ranged (Heavy) |Damage 11|Critical 3|Range Long |Pierce 4, Prepare 1, Vicious 2
- Anti-Armour Mode:|Ranged (Heavy) |Damage 8|Critical 4|Range Short |Breach 1, Slow-Firing 1, Prepare 1

Inbuilt ExoGlove:
Encumbrance 2|HP 1(+1) |2000c|Rarity 4 |Brawl|Dmg Br+2(+2) |Critical 4 |Engaged|Knockdown, Concussive
Features:
Reverse Engineered:
- Increase HP by 1
Upgraded Weighted Head: 2hp
- Increase Damage by 2
- Concussive 1

Explorer's Knife:
Encumbrance 2|HP 1|100c|Rarity 3 |Melee|Damage Br(+1)|Critical 3 |Engaged|Vicious 1, Add 🟦 to all Survival checks.

Personal Gear

Macrobinoculars:
- Remove any ⬛imposed by distance.
Binders:
- Formidable check to escape.
Climbing Gear:
- Allows for climbing checks.
Repulsor Assist Unit:
- Reduces difficulty to climb by 2, to
minimum of 0.
- May attach to cargo to reduce
encumbrance by 7.
Military Belt Pouch:
- Can hold 2 items of encumbrance 0.

(Jury Rigged) Superior Katarn-class Commando Armor:
Features:
Jury Rigged:
- Increase Defence by 1
Superior: 1hp
- Increase Soak by 1
- Decrease Encumbrance by 1
Bio-Support Dispenser: 1hp
- When healing strain at end of an encounter, heal 1 wound as well.
- If wounds exceed half wound threshold, armour automatically applies a stimpack.
Integrated Holsters: 1hp
- 2 x Holster
- 1 x Quick Draw
Insulated Bodysuit:
- Adds 🟦🟦 to Resilience checks or
Removes ⬛⬛ due to Env'.
Vacuum Sealed:
- 6 hrs.
Integrated Scanners:
- General-Purpose Scanner
- Enhanced Optics Suite
- Removes ⬛⬛ on checks due to
Env'. Adds 🟦 to perception checks.
Communications Suite:
- Encryption adds ⬛ to intercept
signal. Monitoring frequency can add
🟦🟦 to Knowledge checks.
Modular Backpack Frame:
- Encumbrance + 6.
- Power Unit (Ignore out of ammo)
- Storage Unit (Encumbrance +3)
3-MAL Secure Comlink:
- Transmits to planetary medium.

Assets & Resources

Standard Requisition Pack:
- 3 x Stimpacks
- 2 x EMP Grenade
- 1 x Extra Reload
3 x Frag Grenade

Telescopic Optical Sight:
- Decrease difficulty mod of Long and
Extreme range attacks by 1

Upgraded Custom Grip:
- 1 x Remove Setback Mod
- Anyone other than owner adds
⬛⬛ to combat checks.
- 1 x Accurate Quality

Upgraded Augmented Spin Barrel:
- 3 x Additional Damage Mod
- 1 x Accurate Quality
- 1 x Pierce Quality
- Add ⬛ to Mechanics checks to
performing maintenance.

Stun Pulse:
- 2 x Stun Quality

Weighted Head:
- 2 x Additional Damage Mod
- 1 x Concussive Quality

Critical Injuries & Conditions

Prof: 🟡 Abil: 🟩 Bst: 🟦
Tri: ✨ Suc: 💥 Adv: 🎆
Chal: 🔴 Diff: 🟪 Setb: ⬛
Desp: ☠️ Fail: ⛛ Thrt: 💢
Force Die: ⬜ Force Pips: 🌓⚫⚪

Cybernetic Appendage:
- Increase Agility by 1
- Inbuilt ExoGlove
- 4 x Unobtrusive
- Inbuilt Tool: Skullduggery, Medicine,
Computers

Vutalamine: 125c Rarity 5
- Upgrade on checks to resist fear for 24 hours after ingestion.
- Difficulty of long or extreme Ranged Heavy checks reduced by 1.

Talents

Name Rank Book & Page Description
Physical Training 1 RotS #41 Add 🟦 per rank to Athletics + Resilience checks.
SNIPER SHOT 1 AoR #93 Perform this manoeuvre to increase the range band of an attack by 1.
TRUE AIM 4 AoR #93 Perform this manoeuvre to Aim + Upgrade check by 1 per rank.
LETHAL BLOWS 2 AoR #93 Add +20 to Critical Injury results.
DEADLY ACCURACY 1 AoR #93 Add damage equal to ranks in Ranged Heavy to a successful Ranged Heavy attack.
TOUGHENED 3 AoR #93, EotE #60 +6 wound threshold.
DEDICATION 3 AoR #93, EotE #60 +2 Agility. +1 Cunning.
JURRY RIGGED 2 EotE #60 Give a permanent improvement to 2 weapons or armour.
ARMOR MASTER 1 EotE #60 Increase total soak value by 1 when wearing armour.
TINKERER 1 EotE #60 May add 1 additional hard point to an item.
GRIT 2 AoR #93, EotE #79 +2 strain threshold.
IMPROVED ARMOR MASTER 1 EotE #60 When wearing armour with soak of 2 or higher, increase defence by 1.
NATURAL MARKSMAN 1 AoR #93 Once per session, may re-roll 1 Ranged Light or Heavy check.
QUICK FIX 1 AoR #93 Once per session, can use Agility for a skill check.
SECOND WIND 2 EotE #79 Once per encounter, may use an incidental to heal strain equal to ranks.
CONFIDENCE 1 EotE #79 May decrease difficulty of Discipline checks by 1 per rank.
COMMAND 1 EotE #79 Add 🟦 per rank of Command when making Leadership checks. Affected targets add 🟦 to Discipline checks for the next 24 hours.
FIELD COMMANDER 1 EotE #79 As an action make an Average Leadership check. A number of allies equal to Presence may suffer 1 stain to perform 1 free maneuver.
IMPROVED FIELD COMMANDER 1 EotE #79 Field Commander action affects allies equal to double Presence, and may spend a ✨ to allow allies to perform 1 free action instead.
DEBILITATING SHOT 1 AoR # May spend 2🎆 to reduce the maximum speed of a target by 1 until the end of the next round upon a successful attack with a vehicle weapon.
DURABLE 1 AoR # May reduce a Critical Injury result by 10.

Background

Cloned on Kamino using an experimental genetic template, RC-5032 underwent vigorous training to join the prestigious ranks of the republic commandos.

RC-5032 trained very closely with another commando named RC-5031, 32s prowess with long-ranged weaponry rubbed off on 5031 and after 5031 was dispatched to Christophis, RC-5032 was soon sent to Felucia.

During his time there RC-5032 was captured by the locals with 6 other clones and a special operative. After eventually escaping RC-5032 saw his chance to leave Felucia on a Space Yacht that happened to still be on the planet. Upon being discovered by the commanders of the 7th they eventually agreed to take him into their ranks.

Motivation

MOTIVATION
`Brothers in Arms: After hearing of the death of RC-5031, I am determined to keep my brothers safe, I watch their back so they can watch mine.`
DUTIES
`Combat Victory: CR-5032 is Driven to show that the Republic can hold its own against CIS forces in any troop vs. troop engagement.`

Duties

Current Duty: 265

Current downtime: 0days 1hrs

Weapons Expert Award:
- 10% discount on weapons/attachments

Description

Other than the standard clone looks and close crop hair, RC-5032 has blue subtones to his Katarn-class Commando Armour and a custom pulldown visor to aid in long-range activities.

Other Notes

------------------------------------------------
-----Start of Character Creation-----
------------------------------------------------
10 duty = +10xp
Free Ranks from Career:
- Athletics (Br) +1
- Melee (Br) +1
- Ranged Heavy (Ag) +1
- Survival (Cun) +1
Free ranks from Specialisation:
- Perception (Cun) +1
- Ranged Heavy (Ag) +1
Free ranks from Clone:
- Knowledge Warfare (Int) +1
- Resilience (Br) +1
Agility 3 = 30xp
Agility 4 = 40xp
Brawn 3 = 30xp
100/110
----------------------------------------------
Ranged Heavy (Ag) +1 = 15xp
Cool (Pr) +1 = 5xp
SNIPER SHOT = 5xp
TRUE AIM = 10xp
LETHAL BLOWS = 15xp
DEADLY ACCURACY = 20xp
TOUGHENED = 20xp
DEDICATION = 25xp
115/150

Republic commando kit = 9000c
- Katarn-class Commando Armor
- DC-17m Modular Blaster Rifle
Explorer's Knife = 100c
Macrobinoculars = 75c
Climbing Gear = 50c
Binders = 25c
Telescopic Optical Sight = 250c
9500/9500
----------------------------------------------
-----End of Character Creation-----
----------------------------------------------
Previous Character = +35xp
----------------------------------------------
Ranged Heavy (Ag) +1 = 20xp
Career: Bounty Hunter - Specialisation: Gadgeteer = 20xp
TOUGHENED = 5xp
JURRY RIGGED = 10xp
ARMOR MASTER = 15xp
TINKERER = 20xp
Repulsor Assist Unit = 620c
Storage Unit = 25c
----------------------------------------------
48hrs = +5xp
DEDICATION = 25xp
GRIT = 5xp
LETHAL BLOWS = 10xp
TRUE AIM = 15xp
----------------------------------------------
IMPROVED ARMOR MASTER = 25xp
Perception (Cun) +1 = 10xp
----------------------------------------------
NATURAL MARKSMAN = 25xp
----------------------------------------------
JURRY RIGGED = 20xp
Perception (Cun) +1 = 15xp
----------------------------------------------
QUICK FIX = 25xp
----------------------------------------------
Wound Healing = 24hrs
Crit Healing = 24hrs
Cybernetic Appendage Parts = 3500c
Cybernetic Appendage Crafting = 44hrs
Ranged Heavy (Ag) +1 = 25xp
Custom Grip = 500c
Custom Grip Modifications = 0c
Augamented Spin Barrel = 1750c
Augamented Spin Barrel Modifications = 200c
2x Military Belt Pouch = 20c
----------------------------------------------
48hrs = +5xp
Career: Hired Gun - Specialisation: Mercenary = 30xp
SECOND WIND = 5xp
CONFIDENCE = 10xp
Discipline (Will) +1 = 5xp
Leadership (Pr) +1 = 5xp
----------------------------------------------
COMMAND = 15xp
SECOND WIND = 10xp
----------------------------------------------
48hrs = +5xp
FIELD COMMANDER = 15xp
IMPROVED FIELD COMMANDER = 20xp
----------------------------------------------
GRIT = 20xp
Career: Ace - Specialisation: Gunner = 40xp
DEBILITATING SHOT = 5xp
DURABLE = 5xp
Superior Armor Customization = 5000c -25% = 3750c
Bio-Support Dispenser = 4000c -10% = 3600c
Vutalamine = 125c
----------------------------------------------
War effort Materials = CR1 Reward
War effort Materials = CR1 Reward
War effort Materials = CR2 Reward
Exoglove = CR2 Reward
----------------------------------------------
48hrs = +5xp
TRUE AIM = 10xp
TRUE AIM = 25xp
----------------------------------------------
DEDICATION = 25xp
TOUGHENED = 10xp
----------------------------------------------
24hrs = Wounds and crit removal
48hrs = +5xp
Cybernetic Appendage Parts = 5000c /2 (by Hound19) = 2500c
Weighted Head = 250c -10% = 225c
Stun Pulse = 250c -10% = 225c
Cybernetic Appendage Crafting = 3hrs RTE-100c
Intergrated Holster = 300c
Intergrated Holster Quick draw Mod = 100c
----------------------------------------------
48hrs = +5xp

Return to Top