Physical Training |
1 |
RotS #41 |
Add 🟦 per rank to Athletics + Resilience checks. |
SNIPER SHOT |
1 |
AoR #93 |
Perform this manoeuvre to increase the range band of an attack by 1. |
TRUE AIM |
4 |
AoR #93 |
Perform this manoeuvre to Aim + Upgrade check by 1 per rank. |
LETHAL BLOWS |
2 |
AoR #93 |
Add +20 to Critical Injury results. |
DEADLY ACCURACY |
1 |
AoR #93 |
Add damage equal to ranks in Ranged Heavy to a successful Ranged Heavy attack. |
TOUGHENED |
3 |
AoR #93, EotE #60 |
+6 wound threshold. |
DEDICATION |
3 |
AoR #93, EotE #60 |
+2 Agility. +1 Cunning. |
JURRY RIGGED |
2 |
EotE #60 |
Give a permanent improvement to 2 weapons or armour. |
ARMOR MASTER |
1 |
EotE #60 |
Increase total soak value by 1 when wearing armour. |
TINKERER |
1 |
EotE #60 |
May add 1 additional hard point to an item. |
GRIT |
2 |
AoR #93, EotE #79 |
+2 strain threshold. |
IMPROVED ARMOR MASTER |
1 |
EotE #60 |
When wearing armour with soak of 2 or higher, increase defence by 1. |
NATURAL MARKSMAN |
1 |
AoR #93 |
Once per session, may re-roll 1 Ranged Light or Heavy check. |
QUICK FIX |
1 |
AoR #93 |
Once per session, can use Agility for a skill check. |
SECOND WIND |
2 |
EotE #79 |
Once per encounter, may use an incidental to heal strain equal to ranks. |
CONFIDENCE |
1 |
EotE #79 |
May decrease difficulty of Discipline checks by 1 per rank. |
COMMAND |
1 |
EotE #79 |
Add 🟦 per rank of Command when making Leadership checks. Affected targets add 🟦 to Discipline checks for the next 24 hours. |
FIELD COMMANDER |
1 |
EotE #79 |
As an action make an Average Leadership check. A number of allies equal to Presence may suffer 1 stain to perform 1 free maneuver. |
IMPROVED FIELD COMMANDER |
1 |
EotE #79 |
Field Commander action affects allies equal to double Presence, and may spend a ✨ to allow allies to perform 1 free action instead. |
DEBILITATING SHOT |
1 |
AoR # |
May spend 2🎆 to reduce the maximum speed of a target by 1 until the end of the next round upon a successful attack with a vehicle weapon. |
DURABLE |
1 |
AoR # |
May reduce a Critical Injury result by 10. |