Weapons & Armor
ARC Trooper Phase 2: Encum 4, HP 1/2
Two DC-17 Pistols: 7 Damange, Crit 3, HP 1/3, Encum 2, Accurate 1, Stun Setting
MK 2 Combat Knife
MK 2 EMP Grenade
Personal Gear
Extra Reload x2
Datapad
Med-Aid Patch x2: May expend one one medicine wounds check to gain 1 success and advantage
Stimpack x4 (one on pouch)
Medpack: Adds 1 boost die to medicine checks, removes penalty, +1 stim per encounter.
Nullicaine x2: Easy medicine check to nullify critical injury for 3 strain (one on pouch)
Weapon Maintenance Kit Blasers: Two boost to mechanic checks for weapons.
Military Field Manual: Add 1 boost die to any military related check once per session
Clone Polarized Electrobinoculars: Add 1 boost dice to sight based perception checks, Remove 1 setback dice from Perception checks due to distance or low-light conditions. (Modded to +1 to perception)
Survival Pack: Emergency rations, water filtration system, microfiber line, and distress beacon.
Integrated comlink with scrambler capable of using all standard Republic communications protocols.
Load-Bearing Gear: Enc + 3
Clone Modular Backpack: Enc + 8
Military Belt Pouch: Holds 2 items with 0 enc, draw as incidental