Ray Lightbender by DanVarga

Species
human
Career
explorer
Specializations
driver / shadow / soresu defender / force sensitive exile
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 17
Current 0
Ranged 2
Melee 2

Characteristics

2
3
5
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0 force
Charm (Pr) 0 Force
Coercion (Will) 0 Force
Computers (Int) X 3
Cool (Pr) X 1
Coordination (Ag) 0 force
Deception (Cun) 1 Force
Discipline (Will) X 1
Leadership (Pr) 0 Force
Mechanics (Int) X 2 force
Medicine (Int) X 1
Negotiation (Pr) 0 Force
Perception (Cun) X 2 + 2x blue
Piloting: Planetary (Ag) X 1 force
Piloting: Space (Ag) X 1 force
Resilience (Br) 0 force
Skulduggery (Cun) X 1
Stealth (Ag) X 2 + 2x blue
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 1 (cyberoptik) +2 blue
Brawl (Br) 1 force
Gunnery (Ag) X 0
Lightsaber (Int) X 1 superior, accurate
Melee (Br) 0
Ranged: Light (Ag) 1 1 black
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

blasterpistol
Range
Medium
Skill
Ranged: Light
stun setting, autofire, 2 pierce, 1 black
Damage
8
Critical
3
disruptol pistol
Range
Short
Skill
Ranged: Light
vicious 4 (crit min. 96)
Damage
10
Critical
2
shoto (rubat/ilum kristállyal)
Range
Engaged
Skill
Lightsaber
accurate1, breach1, sunder, vicious 2, superior
Damage
9
Critical
1

0
950
599
7 (12)

Weapons & Armor

- heavy clothing (leather jacket, technicians throusers) (1 enc on the ship)
- blasterpistol (1 enc, autofire, blaster actuating module (+2 damage, +2 pierce, 1 black))
- deflective armor (2 enc, 3 soak, 2 melee defense, 2 ranged defense, 0 hardpoint + superior armour custom.)
- deflective armor/armored clothing (3 enc, 1 soak, 1 melee defense, 2 ranged defense, 1 hardpoint) -ship
- lightarmor (2 enc, 3 soak, 1 meele defense, 0 hp) -ship
- disruptor pistol x2 (2 enc, 2 hp) (1x Jiguana) ship
- shoto (1 enc) (hp1 - superior, rubat kristály, mod: crit csökkentés, 3 sebzés, 2 vicious, nem modolható tovább!) rejtve
-heavy blaster pistol -ship

Personal Gear

- black cloth (ship)
- comlink
- disguise kit (on the ship 2 enc)
- backpack ( -4 enc)
- utility belt (-1 enc)
- breath mask (1 enc)
- medpack (2 enc)
- toolkit (1 enc, +1 adv.)
- general purpose scanner (2 enc)
- binders (cuffs - 0 enc) - broken, ship
- stimpack 6
- glowrod
- frag granade 3 (3 on the ship)
- ellenanyag medvelajhár mérge ellen 3
- envirosuit (2 enc on the ship)
- customisable armor nr1 (3 enc, 1 soak, 5 hp -> optical carmouflage system -2hp- modolt: stealth+1, master of shadows talent) - ship
- customisable armor nr2 (3 enc, 1 soak, 5 hp -> optical carmouflage system -2hp- modolt: stealth+1) - ship
- sliceing gear (2 enc)

Assets & Resources

- fénykard shoto, egyedi díszítéssel (kristály rubat, színe zöld) mod: crit csökkentés, 3 damage növelés, 2 vicious növelés (nem modolható tovább)
- Val Isa talizmánja (once per session when using a force power it generates a force point)
- Korriban koordinátái
- Basic Lightsaber (E1) 5 HP, Dragite Crystal (Mods: Concussive +1, Failed Mods: Concussive +1) nálam!

Critical Injuries & Conditions

Kiberszemek

stimpack use 0

crit - /

Talents

Name Rank Book & Page Description
Sleight of mind 5 2 Shadow Add 1(blue) to all stealth check, if target is not immune to Force
Gearhead 5 2 Driver Remove 1(black) per rank of gearhead (2) per Mechaincs checks. Halve the credit cost of adds.
Uncanny Senses 5 2 Force sensitive exile Add 1(blue) to all Perception check
Fine tuning (5 Obligation) 5 1 Driver When reducing the system strain (starship/vehicle) reduce 1 additional strain
Full Throtte 5 Driver Take a Full Throttle action; make a 3 (purple) Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning
Grit 10 Driver (Column 4) Gain +1 strain threshold
Codebreacker 5 1 Shadow Remove 1(black) per rank in Codebreaker (1) from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Grit 10 Shadow (Column 3) Gain +1 strain threshold
Sleight of mind 15 2 Shadow (Column 3) Add 1(blue) to all stealth check, if target is not immune to Force
Now you see me 20 Shadow Once per session, as an action make a 3(purple) Deception check to make a number of NPCs equal to Cunning within medium range forget about the character. (The last half an hour, all interactions)
Well rounded 10 Shadow Choose any 2 skills, they permanently become carrier skills (medicine, computers)
Master of Shadows 25 Shadow Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Dedication 25 Swadow Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Intellect)
Toughened 15 Driver Gain +2 wound threshold
Gearhead 20 2 Driver Remove 1(black) per rank of gearhead (2) per Mechaincs checks. Halve the credit cost of adds.
Dedication 25 Driver Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Intellect)
Grit 10 Driver Gain +1 strain threshold
Skilled jockey 10 Driver Remove (black) per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Parry 5 2 Soresu defender When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu technik 10 Soresu defender When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Uncanny Reactions 5 2 Force sensitive exile Add 1(blue) per rank of Uncanny Reactions to all Vigilance checks.
Quick draw 10 Force sensitive exile Once per round, draw or holster a weapon or item as an incidental.
Toughened 5 Soresu defender Gain +2 wound threshold.
Touch of fate 15 1 Force sensitive exile One time / session add 2 (blue) to any check
Street smarts 20 1 Force sensitive exile (Column 4) Remove 1 (black) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Uncanny Reactions 20 2 Force sensitive exile Add 1(blue) per rank of Uncanny Reactions to all Vigilance checks.
Uncanny Senses 20 2 Force sensitive exile Add 1(blue) to all Perception check
Force rating 25 Force sensitive exile Force rating +1
Dedication 25 Force sensitive exile Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Willpower)
Reflect 10 1 Soresu defender When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Defensive Stance 5 1 Soresu defender Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Parry 5 2 Soresu defender When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved parry 15 1 Soresu defender When parrying a hit that generated (despair) or (3x threat), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Balance Force sensitive exile When the character heals strain at the end of the encounter, he may add (force) per Force Rating. He recovers additional strain equal to (force) generated.
Intense focus Force sensitive exile Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.

Force Powers

Force Rating
2
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
Upgrade Effect
Control 10 (Column 2) Effect: Spend (1 force) the force user senses the current thoughts of one living target with whom he is engaged
Strength 10 When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Duration 10 (Column 1) Sense’s ongoing effects may be triggered one additional time
per round.
Basic 10 The user may spend (1 force) to sense all living things within short range (including sentient and non-sentient beings) .
The user may spend (1 force) to sense the current emotional state of one living target with whom he is engaged .
Control 10 (Column 1) Ongoing effect: Commit (1 force die) Once per round, when making a
combat check, he upgrades the ability of that check once.
Control 10 (Column 1) Ongoing effect: Commit (1 force die) Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool
once.
Power
Warde's Foresight
Description
The force user can feel the Force flowing around another specific individual to gain insight into what that person might do.
Upgrade Effect
Basic 10 The user may spend (1 force) to gain hints about what another individual within short range is likely to do in the near future.
Range 5 Spend (1 force) to increase powers range by a number of range bands equal to Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Upgrade Effect
control 15 The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Basic 10 The user may spend (1 force) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Control 10 The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Range 5 Spend (1 force) to increase power’s range by a number of range bands equal to Range upgrades purchased
Control 5 The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Magnitude 5 Spend (1 force) to increase targets affected equal to Magnitude upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Basic 15 Heal (light side Force user only): Spend (force) to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times.
Harm: Spend (force) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times.
Power
Enhance
Description
The force user enhance himself via the force.
Upgrade Effect
Control 5 (column 1) Enhance can be used with the piloting (space) skill.
Control 5 (column 1) Enhance can be used with the piloting (planetary) skill.
Control 10 (column 1) Ongoing effect: Commit (force). The user increases his Agility characteristic by 1 (to a maximum of 6).
Control 5 (column 2) Enhance can be used with the brawl skill.
Basic 10 When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend (force) to gain (success) or (advantage) (user’s choice) on the check.
Control 5 (column 2) Enhance can be used with the resilience skill.
Control 5 (column 1) Enhance can be used with the Coordination skill.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control 10 May use influence power check on Coercion, Charm, Deception, Leadership, or Negotiation
Control 15 The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Basic 10 Special Rule (light-/dark side use): When guiding and shaping thoughts, only (dark side) may be used to generate negative emotions such as rage, fear, and hatred. Only (light side) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either (light- or dark side).
The character may spend (force) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Magnitude 5 More target / force generated
Power
Manipulate
Description
The force user shapes machine components on molecular level, allowing him to mend damaged mechanical systems.
Upgrade Effect
Basic 10 The force user may spend (force) to cause on vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Control 5 (column 1) Ongoing effect: commit (force die). One damaged weapon or item counts as being undamaged.
Control 10 (column 1) When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (force) to gain (success) or (advantage) (user's choice) on the check.

Background

Came form an explorer family, modest but comfortable life. (Exploring mineing areas, planning the costs and routes, making some bisness then moving forward to the next.) He was already 3 years old when a jedi knight found his family. Everything was decided but then came the horrible news, that the temple was destroyed. So it was told for the parents, that he needs to hide before the imperium hear about him. The poor jedi died the next week, noone could help more... His parents did what was told, they were going for the bigest exploration of their lives...
After 6 years it was a great success, they got some pretty money and found some bodyguards as well and did continue the job. Unfortunetly they got betrayed... Imperial stormtroopers took off their ship and equipment, they could save only the little Ray alone in an escapepod drovning in the empty space with a cloaking device.
After days without power and with barley breethable air in, a smuggler-ship found him, and took him as their crew... so the story began and years later he arrived at Tatooine. :)

Motivation

wanderlust - its always good to see new places, and sometimes you'll get something useful from it

EXTRA:
overthrow the empire - thats why i couldn't be a jedi, and thats why my parents had a bad life...

secret motivation: learn the force, use the force

Morality

family 0 - somewhere in the galaxy far far away... (or really close?? needs to find out!)

favor 0 - this "smuggler" team, wich saved him, gave him food, a life and a lot of trouble... he learned a lot, but their ways went separete in the middle of his teenage years. Even tough Ray owes them with money and favor for his life.

bounty 0 - is there one? not sure, but better to be coutious

debt 0 - isotech (kiberszemek)

OBLIGATION TOTAL: 18

MORALITY: 84 (over 75: +1 destiny, over 80: +1 strain th., over 90: +1 str. th.)
caution - fear
Conflictpoint:

DUTY: (sabotage) 22

Description

175 cm, 80 kg, agile in good condition

pale blue eyes, dark brown hair
(actually the left eye is almost white...)
wears sunglasses (Tatooin is a bit sunny...)
skin is like bronze at the moment, but normally white

tatoos as pictograms: (he got them from the smugglers...)
- right arm: symbol of dexterity
- left arm: symbol of sure hands

Other Notes

Friends: Zak, Jigwana

Silver Zaphire

fake ID: scholar

Val Isa talizmánja (once per session when using a force power it generates a force point)

Kettévágott fénykard, dragite kristály

Crafting schematics:
-blasterpistol
-lightarmor
-deflective armour

Return to Top