Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 17 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | force | ||
| Charm (Pr) | 0 | Force | ||
| Coercion (Will) | 0 | Force | ||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | force | ||
| Deception (Cun) | 1 | Force | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | Force | ||
| Mechanics (Int) | X | 2 | force | |
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | Force | ||
| Perception (Cun) | X | 2 | + 2x blue | |
| Piloting: Planetary (Ag) | X | 1 | force | |
| Piloting: Space (Ag) | X | 1 | force | |
| Resilience (Br) | 0 | force | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | + 2x blue | |
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | (cyberoptik) +2 blue | |
| Brawl (Br) | 1 | force | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Int) | X | 1 | superior, accurate | |
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | 1 black | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| blasterpistol |
RangeMedium |
SkillRanged: Light |
|
| stun setting, autofire, 2 pierce, 1 black |
Damage8 |
Critical3 |
|
| disruptol pistol |
RangeShort |
SkillRanged: Light |
|
| vicious 4 (crit min. 96) |
Damage10 |
Critical2 |
|
| shoto (rubat/ilum kristállyal) |
RangeEngaged |
SkillLightsaber |
|
| accurate1, breach1, sunder, vicious 2, superior |
Damage9 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sleight of mind 5 | 2 | Shadow | Add 1(blue) to all stealth check, if target is not immune to Force |
| Gearhead 5 | 2 | Driver | Remove 1(black) per rank of gearhead (2) per Mechaincs checks. Halve the credit cost of adds. |
| Uncanny Senses 5 | 2 | Force sensitive exile | Add 1(blue) to all Perception check |
| Fine tuning (5 Obligation) 5 | 1 | Driver | When reducing the system strain (starship/vehicle) reduce 1 additional strain |
| Full Throtte 5 | Driver | Take a Full Throttle action; make a 3 (purple) Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning | |
| Grit 10 | Driver (Column 4) | Gain +1 strain threshold | |
| Codebreacker 5 | 1 | Shadow | Remove 1(black) per rank in Codebreaker (1) from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 |
| Grit 10 | Shadow (Column 3) | Gain +1 strain threshold | |
| Sleight of mind 15 | 2 | Shadow (Column 3) | Add 1(blue) to all stealth check, if target is not immune to Force |
| Now you see me 20 | Shadow | Once per session, as an action make a 3(purple) Deception check to make a number of NPCs equal to Cunning within medium range forget about the character. (The last half an hour, all interactions) | |
| Well rounded 10 | Shadow | Choose any 2 skills, they permanently become carrier skills (medicine, computers) | |
| Master of Shadows 25 | Shadow | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. | |
| Dedication 25 | Swadow | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Intellect) | |
| Toughened 15 | Driver | Gain +2 wound threshold | |
| Gearhead 20 | 2 | Driver | Remove 1(black) per rank of gearhead (2) per Mechaincs checks. Halve the credit cost of adds. |
| Dedication 25 | Driver | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Intellect) | |
| Grit 10 | Driver | Gain +1 strain threshold | |
| Skilled jockey 10 | Driver | Remove (black) per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks. | |
| Parry 5 | 2 | Soresu defender | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Soresu technik 10 | Soresu defender | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. | |
| Uncanny Reactions 5 | 2 | Force sensitive exile | Add 1(blue) per rank of Uncanny Reactions to all Vigilance checks. |
| Quick draw 10 | Force sensitive exile | Once per round, draw or holster a weapon or item as an incidental. | |
| Toughened 5 | Soresu defender | Gain +2 wound threshold. | |
| Touch of fate 15 | 1 | Force sensitive exile | One time / session add 2 (blue) to any check |
| Street smarts 20 | 1 | Force sensitive exile (Column 4) | Remove 1 (black) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
| Uncanny Reactions 20 | 2 | Force sensitive exile | Add 1(blue) per rank of Uncanny Reactions to all Vigilance checks. |
| Uncanny Senses 20 | 2 | Force sensitive exile | Add 1(blue) to all Perception check |
| Force rating 25 | Force sensitive exile | Force rating +1 | |
| Dedication 25 | Force sensitive exile | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Willpower) | |
| Reflect 10 | 1 | Soresu defender | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| Defensive Stance 5 | 1 | Soresu defender | Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
| Parry 5 | 2 | Soresu defender | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Improved parry 15 | 1 | Soresu defender | When parrying a hit that generated (despair) or (3x threat), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. |
| Balance | Force sensitive exile | When the character heals strain at the end of the encounter, he may add (force) per Force Rating. He recovers additional strain equal to (force) generated. | |
| Intense focus | Force sensitive exile | Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
| Upgrade | Effect |
|---|---|
| Control 10 (Column 2) | Effect: Spend (1 force) the force user senses the current thoughts of one living target with whom he is engaged |
| Strength 10 | When using Sense’s ongoing effects, upgrade the pool twice, instead of once. |
| Duration 10 (Column 1) |
Sense’s ongoing effects may be triggered one additional time
per round. |
| Basic 10 |
The user may spend (1 force) to sense all living things within short range (including sentient and non-sentient beings) .
The user may spend (1 force) to sense the current emotional state of one living target with whom he is engaged . |
| Control 10 (Column 1) |
Ongoing effect: Commit (1 force die) Once per round, when making a
combat check, he upgrades the ability of that check once. |
| Control 10 (Column 1) |
Ongoing effect: Commit (1 force die) Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool once. |
| Upgrade | Effect |
|---|---|
| Basic 10 | The user may spend (1 force) to gain hints about what another individual within short range is likely to do in the near future. |
| Range 5 | Spend (1 force) to increase powers range by a number of range bands equal to Range upgrades purchased. |
| Upgrade | Effect |
|---|---|
| control 15 | The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range. |
| Basic 10 | The user may spend (1 force) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
| Control 10 | The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
| Range 5 | Spend (1 force) to increase power’s range by a number of range bands equal to Range upgrades purchased |
| Control 5 | The Force user can pull objects out of secure mountings or out of an opponent’s grasp. |
| Magnitude 5 | Spend (1 force) to increase targets affected equal to Magnitude upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Basic 15 |
Heal (light side Force user only): Spend (force) to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times.
Harm: Spend (force) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times. |
| Upgrade | Effect |
|---|---|
| Control 5 (column 1) | Enhance can be used with the piloting (space) skill. |
| Control 5 (column 1) | Enhance can be used with the piloting (planetary) skill. |
| Control 10 (column 1) | Ongoing effect: Commit (force). The user increases his Agility characteristic by 1 (to a maximum of 6). |
| Control 5 (column 2) | Enhance can be used with the brawl skill. |
| Basic 10 |
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend (force) to gain (success) or (advantage) (user’s choice) on the check. |
| Control 5 (column 2) | Enhance can be used with the resilience skill. |
| Control 5 (column 1) | Enhance can be used with the Coordination skill. |
| Upgrade | Effect |
|---|---|
| Control 10 | May use influence power check on Coercion, Charm, Deception, Leadership, or Negotiation |
| Control 15 | The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Basic 10 |
Special Rule (light-/dark side use): When guiding and shaping thoughts, only (dark side) may be used to generate negative emotions such as rage, fear, and hatred. Only (light side) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either (light- or dark side).
The character may spend (force) to stress the mind of one living target he is engaged with, inflicting 1 strain. |
| Magnitude 5 | More target / force generated |
| Upgrade | Effect |
|---|---|
| Basic 10 | The force user may spend (force) to cause on vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times. |
| Control 5 (column 1) | Ongoing effect: commit (force die). One damaged weapon or item counts as being undamaged. |
| Control 10 (column 1) | When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (force) to gain (success) or (advantage) (user's choice) on the check. |