---XP---
-Character Creation-
100 XP (Clone Starting)
-30 XP (Intellect)
-40 XP (Intellect)
-30 XP (Agility)
-0 XP (Knowledge (Warfare) Skill: Clone)
-0 XP (Resilience Skill: Clone)
-0 XP (Computer Skill: Career)
-0 XP (Mechanics Skill: Career)
-0 XP (Knowledge (Education): Career)
-0 XP (Piloting (Space): Career)
-0 XP (Mechanics: Specialization)
-0 XP (Piloting (Space): Specialization)
-Post Creation-
0 XP (Leftover from creation)
+150 XP (Heroic-Level Play)
-15 XP (Mechanics Skill)
-10 XP (Knowledge (Eduction) Skill)
-15 XP (Knowledge (Eduction) Skill)
-5 XP (Fine Tuning Talent)
-5 XP (Solid Repairs Talent)
-5 XP (Toughened Talent)
-10 XP (Solid Repairs Talent)
-15 XP (Enduring Talent)
-20 XP (Solid Repairs Talent)
-25 XP (Hold Together Talent)
-15 XP (Solid Repairs Talent
=10/250 XP
+25 XP (Operation: Procurement Prosecution)
+25 XP (Operation: Defense of Grek)
-20 XP (Mechanics Skill)
-25 XP (Mechanics Skill)
+45 XP (Operation: Rollin' Out)
-10 XP (Redundant Systems Talent)
-20 XP (Fine Tuning Talent)
-25 XP (Dedication: Intellect Talent)
=5/345 XP
--Credits---
500 CR (Starting)
+9,000 CR (Heroic-Level Play)
+2,500 CR (-10 Duty)
-1,000 CR (Clone Trooper Kit)
--(Phase 2 Clone Trooper Armor, DC-17 Hand Blaster, M8 Combat Knife, 3x EMP Grenades)(only currently using the armor)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
-225 CR (Mechanical Dianoga)
-250 CR (Repulsor Clamp)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
-900 CR (Rivet Gun)
-500 CR (Blaster Actuating Module)
-400 CR (2x Damage +1, 2x Pierce +1 mods for Blaster Actuating Module)
+1,000 CR (Operation: Procurement Prosecution)
+1,000 CR (Operation: Defense of Grek)
-250 CR (Heavy Hydrospanner)
-1,500 (Built Mechanics Cybernetic)
-10 CR (Reduce encum on Rivet Gun)
+1,000 CR (Operation: Rollin' Out)
-250 CR (Verpine Bond Gauntlets)
=9,375 CR
---Duty---
10 Duty (Starting)
-10 Duty (+2,500 CR)
+15 Duty (Operation: Procurement Prosecution)
+20 Duty (Operation: Defense of Grek)
+15 Duty (Operation: Rollin' Out)
=50 Duty
---Hours---
+24 Hours (Operation: Procurement Prosecution)
+24 Hours (Operation: Defense of Grek)
-8 Hours (Built Mechanics Cybernetic)
-7 Hours (Reduce Encum for Tools,
-2 Hours (x2 Grenades)
-1 Hour (Grenade)
-7 Hours (component alteration for mechanical dianoga and repulsar clamps)
+24 Hours (Operation: Rollin' Out)
=54 Hours