Breach 1, Defensive 1, Sunder, Vicious 2, Add 1 dark force point to any force power check
Damage
6
Critical
2
Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder, Vicious 2, Add 1 dark force point to any force power check
Damage
6
Critical
2
0
280
0
7(5)
Weapons & Armor
2x Crossguard Lightsaber, Hard Points 4, Encumbrance 1 with Corrupted Crytsals (unmodified)
Mandalorian Armour, Hard Points 6, Encumbrance 6(3)
Personal Gear
Immune Implant (cybernetic)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Hard Headed
1
EotE 136
The character may perform the Hard Headed action. On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred from performing actions when staggered). He makes a Daunting (♦♦♦♦) Discipline check If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (♦)
Toughened
1
EotE 145
The character increases his wounds threshold by 2 per rank of Toughened
Resist Disarm
1
Force and Destiny 151
If the character would be disarmed or his weapon would be damaged or destroyed, he may choose to suffer 2 strain to ignore the effect.
Makashi Technique
1
Force and Destiny 146
Force talent. When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Parry
2
Force and Destiny 149
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Intense Presence
1
Force and Destiny 145
The character may spend one Destiny Point to recover strain equal to his Presence rating.
Dedication
1
Force and Destiny 141
Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6.
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend light or dark side points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Magnitude 1
spend light or dark force point to increase number of targets by purchased levels of Magnitude
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend light or dark side points to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control
When making a skill check to determine initiative, the user may roll a Forsee power check as part of the pool. He may spend light or dark side force points to gain Success on the check.
Control
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Background
Stasis Squad
Motivation
To finally win the war against Jedi
Morality
29, Dark Side. Discipline is my emotional strength, Cruelty is my emotional weakness