Chief Petty Officer Q by Smudge2418

Species
Duros
Career
Commander
Specializations
Commodore
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 2
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 2
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Heavy pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
Blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
2 x Frag
Range
Engaged
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Cortosis sword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
2
A280 CFE Heavy blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
8
Critical
3
S-5 Heavy blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
2 x IR-5 Intimidator blaster pistols
Range
Medium
Skill
Ranged: Light
Auto-fire, Inaccurate 1
Damage
5
Critical
3

35
330
15118
14/14

Weapons & Armor

A280-CFE Convertible blaster pistol - 3 - left behind
S-5 Heavy Blaster pistol - left behind
2 x IR-5 Intimidator blaster pistols + Multi optic sight (remove 2 black die on checks made in darkness, smoke etc) 1 - superior - suppressed
1 x Blaster pistol - left behind
1 x Vibroknife - left behind
1 x Vibrosword - left behind
1 x Cortosis sword
3 x Frags
1 x smoke grenade left behind
1 x stun grenade left behind
Padded armour
1 x Barradium charge - given to Hausa
Palm stunner - 2 charges - left behind

Personal Gear

Backpack + 4 to encumbrance

Load bearing gear + 3 to encumbrance

Comlink

Datapad

Medkit 2 - 2 stims

Assets & Resources

Multi optic sight (remove 2 black die on checks made in darkness, smoke etc).
2 x Reload
7 x Stim
Bonds worth 1,500,000 credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Galaxy mapper 1 148 Removes 1 black die per rank from astrogation checks. In addition, astrogation checks takes 50% less time.
Rapid reaction 2 154 Character may suffer a number of strain to add an equal number of success to any vigilance or cool checks to determine initiative. Number cannot exceed ranks in rapid reaction.
Command 1 144 Character gains blue die per rank of command when making leadership checks (or checks to inspire, lead or rally). Inspired targets also add 1 blue die to any subsequent discipline checks they make over the next twenty-four hours. (Does not increase with additional ranks).
Commanding presence 1 144 Character removes one black die per rank from leadership and cool checks.
Intuitive navigation 1 55 Duros add advantage to all astrogation checks made.
Solid repairs 1 156 Whenever character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank.
Known Schematic 1 73 Once per session, make a hard Education check. If successful gain familiarity with a ship or vehicles design.

Background

Culdimzum Gher-kin (Q for short) - all that follows is because Rich wanted me to find a way to fit in cucumbers for some reason.

Growing up on the polluted world of Duros, Culdimzum had many good prospects. He came from a proud line of military commanders and his family had a prestigious history as space explorers dating back to the first light-speed travelers. Indeed, his great, great, great, great, great, great, great, great, great, great, great grandfather had been a test pilot for one of the early hyperdrive units first manufactured on mighty Duros. Culdimzum was himself a very capable pilot and had served as part of colonial militia for a few years whilst doing additional flight training. He had never raised a family, he had always been too busy and possessed the adventurous spirit that captivated many generations of Duros, he did not want to plant roots - instead he sought to explore the stars.

However, any hope of this all ended with the fall of the Trade Federation and the rise of the Galactic Empire. After the decades of economic devastation brought about by the loss of the Federation and it's influence, Duros was one of the first core worlds to fall under Imperial control and despite it being their own homeworld, many Duros fled for fear of Imperial persecution. Those who stayed were entirely under Imperial control and could not claim any real freedom. Culdimzum joined a guerrilla operation dedicated to ending the Imperial occupation as a pilot and commander of an elite squad and operated under the monicker "Q." He had been tasked with gathering intelligence on an imperial science outpost that had been established rather quickly after the occupation on one of Duros' moons. Infiltration had been easy, too easy in fact, and they soon found themselves surrounded by elite stormtroopers using portable stealth field generators. They were captured.
The chief science officer running the show, a human called Conine, was conducting experiments on the unusual vegetation that had managed to survive Duros' polluted atmosphere and was combining the genetic information of different plants and vegetables to see if edible food could be grown even in such a harsh, toxic environment. Conine had a theory that the secret to such things might lie in the digestive enzymes of the Duros species and set about experimenting on Culdimzum and his men almost immediately. After watching each of his comrades succumb to the brutal experimentations of the chief scientist, Q took a chance when he managed to slip his restraints and threw a flask of chemicals at Conine, burning him badly. Conine was not killed, however, and neither was Q - for that would have been far too quick.
Once sufficeintly recovered, Conine sought to splice plant DNA with Q's own Duros genetic makeup. The process was long and incredibly painful but Conine succeeded in converting 2% of Q's genetic material to that of a cucumber, giving his skin a startlingly green, oily sheen and permanent acid reflux. A Rebel Alliance raid on the station proved to be Q's salvation, he was now the only surviving member of his squad and the Duros guerrilla operation had been enitrely ground under the Imperial boot. Conine too, appeared to have escaped in a shuttle to the safety of Duros below. These Rebels seemed to know what they were doing, however, and Q quickly ingratiated himself with his rescuers. The chance to free Duros and repay the suffering of his men on the Imperials was simply too good to pass up. He would also find Conine, and make him reverse this mad process.

Motivation

Duties

Description

Other Notes

Return to Top