Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | +1 Strain threshold | |
| Command | 1 | Add 1B per rank of Command when making Leadership checks. Affected targets add 1B to Discipline checks for next 24 hours | |
| Prime Positions | 2 | When this char or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of PP until they leave cover | |
| Tactical Advance | 1 | Char may suffer 2 strain to perform TA incidental. Until end of next turn, char and allies in short range may leave cover and continue to receive its benefits. | |
| Coordinated Assault | 1 | Maneuver, number of engaged allies equal to Leadership ranks add 1 advantage to combat checks until beginning of next turn. Range increases per additional rank of CA | |
| Field Commander | 1 | Action, make average (2 purp) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
| Improved Field Commander | 1 | FC action affects allies equal to double presence and may spend 1 triumph to allow one ally to suffer 1 strain and perform 1 free action instead |