Ch'ess-ed Geag'oo-eem by Bdoe1983

Species
Melitto
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

14
Threshold 58
Current 58
Threshold 21
Current 0
Ranged 5
Melee 5

Placeholder Image

Characteristics

5
6
4
3
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 6
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) X 6
Coordination (Ag) 6
Deception (Cun) 5
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) 0
Resilience (Br) X 6
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 5
Brawl (Br) X 6
Gunnery (Ag) X 6
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 6
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Brass Knuckles (x 2)
Range
Engaged
Skill
Brawl
Disorient 3
Damage
3 (+3)
Critical
4
Cortosis Gauntlets (Refined)
Range
Engaged
Skill
Brawl
When attacked by a lightsaber, may spend 3 Disadvantage or 1 Despair to deactivate lightsaber after combat check is resolved. When attacking a character with a lightsaber, may do the same thing with 3 Advantage or 1 Triumph.
Damage
1+2
Critical
5
Sniper Rifle (BlasTech E-11s)
Range
Extreme
Skill
Ranged: Heavy
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow Firing 1(-1) (JURY Rigged critical to 2)
Damage
10+8+6
Critical
2 (3)

0
3400
74650
9 / 7

Weapons & Armor

Grapple - attached to armor.

Brass Knuckles x 2 @ 25 each = 50

Compound Bow = 200
Compound Bow Arrow = 25

Critical plus 100 points
(lethal blows 10)

Quick Strike - 1

Stalker - 3

Master of Shadows - 1

Quick Draw - 1

Jury Rig - 2 (Ace)

Durable - 2 (Ace)

Heroiric Fortitude - 1 (Ace)

True Aim - 3

Powerful Blast - 3
Increase Blast damage dealt
by explosives, explosive
weapons, and grenades by
+1 per rank of Powerful Blast.

Deadly Accuracy - When acquired, choose 1
combat skill. Add damage
equal to ranks in that skill to
one hit of successful attack
made using that skill.

Targeted Blow - once per round add damage equal to agility to hit if spending 1 destiny point

Heavy Hitter - Once per session, spend
on a successful Ranged
(Heavy) or Gunnery check to
add the Breach 1 quality to
the attack, or increase an
existing Breach rating by 1.

Body Guard 3 - (Soldier Vanguard)
Once per round, perform the
Body Guard maneuver to
guard an engaged character.
Suffer a number of strain no
greater than ranks of Body
Guard, then until the
beginning of the next turn
upgrade the difficulty of
combat checks targeting the
character by that number.

5 Ferel stength
2 Frensied Attack

Natural Brawler - Once per session, may re-roll
any 1 Brawl or Melee check.

Natural Marksmen - once per session re roll, gunnary check.

8 Barrage
6 Burly

THE BIGGER THEY ARE - SOLDIER
Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or
smaller that he can see and make a Hard ( ) Knowledge (Warfare) check. If he succeeds, for the next 3 rounds, he and each other friendly character
within medium range of him ignore the target’s armor (or soak) when inflicting damage on the target with non-vehicle/starship weapons.

Precise Aim - 1
Targeted Strike - 1 destiny pt to use Agility to add damage equal to level of Agility.
Anatomy Lesson - 1 destiny point to add damage equal to intelect

Durable - 3
May reduce any Critical
Injury suffered by 10 per rank
of Durable to a minimum of
1.


Armored Drop Suit
1
2
6
3
7
No Disintegrations p.49
As a maneuver, the wearer may engage flight system to operate like a vehicle: Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3. While flight system is active and wearer is conscious, do not suffer damage from falling.

Personal Gear

Canteen 7
Comlink (handheld) 25
Ration Pack 5 x 5 = 25
Military Belt Pouch 10

Armor Has Encumbrance of 6 goes down to 3 when worn

Assets & Resources

Critical plus 60 points

Critical Injuries & Conditions

Sightless Vision: Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins: Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.

Talents

Name Rank Book & Page Description
Burley 1 Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1
Barage 2 Add 1 damage per rank of Barrage (Current Rank: 2) to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.

Background

Motivation

Cheese - cheese gets degrees!

Obligations

Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and
personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed
confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character
and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.

Description

Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Abilities: Melittos begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Sightless Vision: Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins: Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.

Other Notes

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