Obligations
Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and
personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed
confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character
and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.
Description
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Abilities: Melittos begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Sightless Vision: Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins: Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.