Krevil by Shieo

Species
T'surr
Career
Hired Gun
Specializations
Heavy, (Ace) Gunner
System
Edge of the Empire

2
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

VX Sidewinder Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 5, Pierce 1, Vicious 1, Jury Rigged 1 (+1 Damage)
Damage
13
Critical
3

0
225
150
6/8

Weapons & Armor

VX Sidewinder Repeating Blaster (4 HP)
- Electronic Sighting System (SoR pg 110) 1HP
- Sorosub "Bantha's Eye" Laser Sight (DC pg 52) 1HP
- Weapon Harness (A-CRB:205) 2HP

Merr-Sonn N-57 Armor (5 HP)
As a maneuver, the wearer may recharge an energy weapon or device that has run out of power or ammunition in the manner of an extra reload/power pack.
- Enhanced Optics Suite (A-CRB:206)
- Threat Monitor (LoNH:106)
- Energy Dispersion System (F-CRB:201)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Extra Limbs 1 Racial T'surr have multiple sets of arms. As a result, they gain an additional free maneuver per turn. Though may still not perform more than two maneuvers per turn.
Claws 1 Racial Deal +1 Brawl damage as wounds and have a Crit rating of 3.
Burly 2 Armed and Dangerous 31 Reduce any wielded weapons cumbersome quality & encumbrance rating by a number = to Burly Rank (min 1)
Barrage 3 Armed and Dangerous 31 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery Skills at long or extreme range
Grit 1 Armed and Dangerous 31 +1 Strain Threshold
Toughened 1 Armed and Dangerous 31 +2 Wound Threshold
Brace 1 Armed and Dangerous 31 Perform the Brace Maneuver to remove [Setback] per rank of Brace from next Action. This may only remove [Setback] from added by environmental circumstances.
Overwhelm Defenses 1 Ace - Gunner Upon successful attack with a starship or vehicle weapon, may spend [2 Advantage] per rank of Overwhelm Defenses to reduce the Defense of the targeted zone by 1 for each [2 Advantage] spent
Spare Clip 1 Ace - Gunner Cannot run out of ammo due to [Despair]. items with Limited Ammo quality run out of ammo as normal.
Jury Rigged 1 Ace - Gunner Choose one weapon, armor or other item and give it a permanent improvement while it remains in use.
Durable 1 Ace - Gunner May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1

Background

Born on a low-technologically advanced planet called T'surr, which in turn was too the name of his species. This planet served as his home for the early years of his life into what would be the adolescence of a normal human. Here he learned how to survive incredibly taxing and vile environments, with virtually no aid from any alien species. This was primarily due to the locale of the planet; serving in a fairly unknown part of what would later be known as the 'Expansion Region' located between the Inner-Rim and Mid-Rim. Visitors were something only told in the fables of the past and horror stories of the present and future.

Due to the nature of their survival, the T'surr were something of a scavenging species; that adapted to the brutally harsh climates of their planet. With it's asinine gravitational pull, and the biting ice-winds of the surface, they sparingly departed out of what would be caves, turned to tribal homes. Through and through, the expectations of living imposed on their race was harsh; and it bred harsh creatures.
Krevil. Was no exception.

From birth Krevil was born of a tribe of no-name; as are all tribes on the planet. Instead, they simply brand their recognized symbol into the upper-biceps of their off-spring. Theirs was Four Eyes, to match their facial feature. With his kin of equal or similar age; he was bred into that like all of his fellow T'surr, a scavenger with the potential of ferocity in power. They hunted a great deal for their meals, not only for themselves but the unified whole of the tribe. Through this level of unity, each member of the tribe develops something akin to a community of support; even if it does conflict somewhat with the general personality of the species.

This life was his own for a great deal of his early life, with little interaction with alien species to the planet; and little interaction with the other tribes that span across the gargantuan planet; he grew fondness, respect and honor to his kin as brothers, sisters, friends and rivals. With the daily and mundane life of a tribe, a huntsman and a supporter along side many others; this had retained his life until he was sixteen.
Around this time, the planet T'surr was visited by a freighter ship; or more appropriately, emergency landed. Like the scavenging race of technologically inferior they were, the tribe centered in onto the ship; awaiting the signs of the explorers in their eyes. After two days of rotational shifts, and no reveal of those within'.
Krevil and two others of the tribe took it upon themselves through impatience and eagerness to show their strength; and went to engage the ship to discover the inhabitants, and secure the ship for salvage.
While the process required some hours work to crack through the mundane defenses of a powerless ship, the three entered to discover a slew of starved bodies. Each with dull lifeless eyes, while morality would normally play a part to the average sentience around the galaxy. The three had disposed the bodies out of the ship for the domesticated animals to feed on; while those of the tribe along with Krevil worked on the ship. While their technological aptitude was fairly minimalist, they with the help of each other slowly reconstructed some semblance of a functioning ship for their tribe.

Through the next year, the tribe had undergone something akin to training of a group of the T'surr to actively pilot and expand the tribes influence with the ship; and it's superiority- or at least in their eyes; amongst the crew was Krevil. It was more or less a shoddy attempt at preparing them for motion sickness and working together in a different environment, built with a general understanding of the ship systems through testing, and then practical application.
At the end of this training, group was sent out to the stars, with the mind to return with what the tribe had hoped; was honor, glory and influence to bring in their banner.

Years had gone by in their time. Krevil and the crew had traveled too and from many varying planets, involved in the occasional mercenary-like contracts; primarily acting as bodyguards and hired muscle. Given their large size as the statistical average of the T'surr, they were favored. If a bit feared due to the rarity of their kind outside their planet; and due to the sheer fact of their size, and biological advantages.
Though most of the crew remained, some left; others replaced with varied races to fill the gaps. As more and more of the T'surr had departed from the crew due to diverted interests, or the common ending of the stars; death.
Nearing the age of of Thirty, Krevil was slowly growing weary of the life of bodyguarding, acting as a bouncer or otherwise just muscle with the occasional transportation of goods as an excuse to try a different planet in the galaxy.

Through this dreary feeling; it was decided that he wanted some greater. His tribe had wished that the crew he left with would come to find glory, and as his age steadily rose. The honor and influence he wished to provide to his home, was still far from in his grasp.
Though it wasn't a quick decision, or quick in execution. Krevil had begun plotting himself something different. Continuing his work, the man had started to save money for equipment to operate and pursue things on his own; without the burden of the crew who's jurisdiction decided the course that the unified whole went with.
Some two years had come and gone during this time, granting the man plenty of time to prepare himself. Having established a dependable reserve of equipment and skills that he can call his own. The man eventually expressed his departure, without much resistance.

Taking the start of his new life with both fear of the unknown, and eagerness to see what he could accomplish. And took to the stars, what he had in mind? Something lucrative, he had the strength, the weapons and the brutal harshness of morality. He thought, just maybe. Becoming a Mercenary or a Hired-Gun could work for him.

Motivation

Obligations

Exuberant Bounty: Through his years Krevil had partook in several strange or dangerous jobs, one of which lead him to an opportunity that later turned sour. During this job he had found a rather rare weapon that he mistook for simply being a part of the mess of the job. Having taken it, he later discovered it was a prized possession of his employers who not much later placed a bounty on his head. He hasn't seen exactly how much the sponsor has placed on him, but he suspects for something this prized; it couldn't be any small value

Description

Krevil is otherwise a fairly brutally straight-forward individual. Having been raised in an environment that emphasized strength, endurance and survival; he was what one would typically perceive is rather barbaric. If a problem can't be solved by one's fists or intimidation, get a bigger weapon. Sort.

While tact isn't completely lost on him, it is certainly prioritized low; unless in the seat of a star-ship; or in a particularly challenging situation that forces him to stand back ever so slightly to re-evaluate the conundrum for a better outcome; stemming from his inclination for survival. This particular skill of the mind, while in nearly all sentient denizens; is something that had kept him alive for many years post his departure of the crew that he spent the vast majority of his life with. Given the independence he had to adapt to survive against odds that were nearly always against him, especially due to the field of work he was intent on working in.
Many years into the hunt of bounties, the cold man; grew ever colder. To a point of problems in some circumstances; when a target is marked. It is difficult to dissuade him from fulfilling the task, regardless of the circumstances- Which has led to some morally blacking actions that even he will hesitate to bring to the table, even though the pay was good.

Though in the past he had decided to depart from the crew for some more independence to decide the course of his own life; and to eventually be able to return to his home with an influence that could benefit them. This doesn't preemptively stop him from aiding, or being aided towards jobs; or whatever challenge happens to arise. Given his cultural upbringing of some communal work is better for the greater whole; it doesn't necessarily hurt his honor, or pride to be helped; nor doe he intrinsically demand repayment from others when he steps in to assist them. An autonomous action without better description for some of his motions and actions.

Other Notes

Languages: Basic, T'surrese

CC (+75XP)
60XP - Brawn+Agility - 2>3 Stat

Knight Level (Creation) +150 XP
20 XP - Burly Rank 2
5 XP - Grit Rank 1
5 XP - Toughened Rank 1
35 XP - Barrage Rank 3
10 XP - Brace Rank 1
30 XP - Gunner Specialty
5 XP - Overwhelm Defenses Rank 1
10 XP - Spare Clip Rank 1
15 XP - Jury Rigged Rank 1
10 XP - Ranged (Heavy) Rank 2
10 XP - Athletics Rank 1 > Rank 2
5 XP - Gunnery Rank 0 > Rank 1
5 XP - Durable Rank 1 (Gunner)

9500cr-3350(Discount-1500) = 7650cr (ZX Sidewinder)
7650cr-3000 = 4650 (Merr-Sonn N-57 Armor)
4650-1500cr = 3150 (Laser Sight, Electronic Targeting, Weapon Harness)
3150cr - 3,000 = 150cr Enhanced Optics Suite (A-CRB:206), Threat Monitor (LoNH:106), Energy Dispersion System (F-CRB:201)

Threat Monitor - Base Modifier: Add 1 automatic advantage to Initiative checks.
Enhanced Optics Suite - Base Modifier: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision.
Energy Dispersion System - Base Modifier: Soak +2 against strain damage.

Weapon Harness -2 Encumbrance (2 Hardpoints)

SOROSUUB "BANTHA'S EYE" LASER SIGHT
An extremely simple gun sight, a laser sight emits a lowpower light beam to place a visible "dot” that marks the weapon’s precise target. A laser sight can help even an amateur shooter hit a target. One drawback to this upgrade is that the laser can alert an otherwise unaware target to the shooter. For these reasons, laser sights are rarely used by sharpshooters and snipers. This attachment can be used with any Ranged (Light) or Ranged (Heavy) weapon that do not possess the Blast quality.
Base Modifiers: Gain automatic [Advantage] on successful combat checks with this weapon.
Modification Options: None.
Hard points Required: 1

Models Include: SoroSuub True-Site System.
Base Modifiers: Allows the shooter to aim as an incidental once per round at short range. Decrease the difficulty of Perception checks to locate the shooter in
low light conditions by 1.
Modification Options: 1 Weapon Quality (Accurate + 1) mod.
Hard Points Required: 1
Price: 500 credits.

Reference Material
https://thetrove.net/Books/Star%20Wars/FFG/Edge%20of%20the%20Empire/Edge%20of%20the%20Empire%20-%20%28SWE02a%29%20Career%20Folio%20-%20Hired%20Gun.pdf
https://www.dropbox.com/s/yyruxup8yhvs3de/Spec%20-%20AoR%20BW.pdf?dl=0

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