Edge of the Empire
| Threshold | 17 |
| Current | 19 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 3 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| DC-15 blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| Pierce 1, Stun setting |
Damage10 |
Critical3 |
|
| Hunting Knife |
RangeEngaged |
SkillMelee |
|
Damage+2 |
Critical4 |
||
| Vibrobayonet |
RangeEngaged |
SkillMelee |
|
| Inaccurate 1, Pierce 2, Vicious 1 |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 2 | Increase difficulty to hit by 1 per ranks of adversary | |
| Tactical Direction | 1 | May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check. | |
| Formation Tactics | 1 | As an action, may make a Hard Leadership to choose a number of allies within Short range equal to successes. The difficulty of the attacks against the chosen allies are upgraded once until the end of the character’s next round. | |
| Ferrel Strength | 3 | Add 1 damage per ranks of Ferrel strength to any successful melee or Brawl checks. | |
| Knockdown | 1 | After hitting with a melee attack, may spend triumph to knock the target prone. | |
| Prime Positions | 2 | When this character or an ally in short range takes cover, he increases soak value by 1 per ranks in Prime Positions until he leaves cover | |
| Prey on the Weak | 1 | Add +1 damage to one hit of successful combat checks against disoriented targets, per rank of Prey on the Weak. | |
| Unmatched Teamwork | 1 | Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round |