Dagger by NeuroMysticAmeba

Species
Clone
Career
Lt
Specializations
System
Edge of the Empire

5
Threshold 17
Current 19
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-15 blaster rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun setting
Damage
10
Critical
3
Hunting Knife
Range
Engaged
Skill
Melee
Damage
+2
Critical
4
Vibrobayonet
Range
Engaged
Skill
Melee
Inaccurate 1, Pierce 2, Vicious 1
Damage
+2
Critical
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Increase difficulty to hit by 1 per ranks of adversary
Tactical Direction 1 May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check.
Formation Tactics 1 As an action, may make a Hard Leadership to choose a number of allies within Short range equal to successes. The difficulty of the attacks against the chosen allies are upgraded once until the end of the character’s next round.
Ferrel Strength 3 Add 1 damage per ranks of Ferrel strength to any successful melee or Brawl checks.
Knockdown 1 After hitting with a melee attack, may spend triumph to knock the target prone.
Prime Positions 2 When this character or an ally in short range takes cover, he increases soak value by 1 per ranks in Prime Positions until he leaves cover
Prey on the Weak 1 Add +1 damage to one hit of successful combat checks against disoriented targets, per rank of Prey on the Weak.
Unmatched Teamwork 1 Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round

Background

Motivation

Obligations

Description

Other Notes

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