Renir Tiil by sportscarman5

Species
Iktotchi
Career
Warrior
Specializations
Juyo Berserker
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 16
Current 4
Ranged 1
Melee 1

Characteristics

4
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
390

Weapons & Armor

Vibroblade
Dark Lightsaber

Personal Gear

Armored Clothing (+1 Soak, +1 Defense; 3 Encumbrance)

Stimpak

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughned 1 Gain +2 Wound Threshold
Grit 1 Gain +1 Strain Threshold
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Lethal Blows 1 Add + 10 per rank of Lethal Blows to any Critical Injury results in inflicted on opponents.
Quick Strike 1 Add +1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Multiple Opponents 1 Add +1 boost die to Lightsaber. Brawl. and Melee checks when engaged with multiple opponents,
Dedication 1 Gain +1 to single characteristic (Selected Brawn)
Embrace Your Hate 2 May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank.
Balance 1 When the character recovers strain at the end of the encounter, they may add force points per Force rating. They recover additional strain equal to force Points generated
Inner Peace 2 Once per encounter, convert a number of dark side Destiny Points equal to ranks of inner Peace to light side Destiny Points and reduce Conflict gained this session
Parry 3 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Vaapad Control 1 When making a Lightsaber combat check. the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool

Force Powers

Force Rating
1
Power
Protect-Unleash
Description
Protect: The User makes a protect power check and rolls an average discipline check as part of the pool. Spend Force points to reduce damage from an energy based weapon that hits himself or an engaged character to amount equal to Willpower plus 1 per success.

Unleash: The user makes an unleashed power check as a ranged attack and rolls an average discipline check for difficulty.
If the check succeeds and spends two Force Points, the attack hits. It has a range of short, a base damage equal to willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect
Control Protect: Spend Advantages to gain defense equal to Advantages spent.
Unleash: Spend Advantages to inflict 1 strain on target.
Magnitude Spend Force points to affect one additional target in range per rank of Magnitude purchased.
Range Spend Force Points to increase powers range by the number or range bands Equal to range upgrades purchased.
Control Protect: Spend Force Points to allow power to protect against all types of attack.
Unleash: Spend Force Points to give the attack Ensnare 2
Strength Spend Force Points to decrease damage or add damage equal to ranks of strength purchased.

Background

Motivation

Morality

Description

Other Notes

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