Edge of the Empire
| Threshold | 24 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 3 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage8 |
Critical3 |
||
| Trandoshan Claws |
RangeEngaged |
SkillBrawl |
|
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Outdoorsman | 2 | Core p 141 | Remove [black die] per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
| Hunter | 1 | Core p 137 | Add [Blue die] per rank of Hunter to checks when interacting with beasts or animals (including combat) Add +10 to Critical injury against beasts or animals per rank of Hunter. |
| Soft Spot | 1 | Core p 143 | After making a successfull attack, may spend a Destiny Point to add damage equal to Cunning to one hit. |
| Swift | 1 | Core p 144 | Do not suffer usual penalties for moving through difficult terrain. |
| Toughened | 4 | Core p 145 | Gain +2 Wound Threshold |
| Enduring | 2 | Core p 135 | Gain +1 Soak Value |
| Grit | 2 | Core p 136 | +1 Strain Treshold |
| Durable | 1 | Core p 135 | Reduce Crti Injury by 10 |
| Hard Headed | 1 | Core p 136 | When staggered or disoriented take the Hard Headed action to make a [Diff 4] Discipline check to remove the status. DIfficulty reduced by 1 per rank. |
| Bodyguard | 2 | Core p 132 | Once per round, as a maneuver, guard an Engaged Ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of next turn. |