|
Tinkerer |
2 |
EotE 145 |
Make one piece of equipment more modifiable. Choose one piece of equipment and increase its number of hard points by one. This can only be done once per piece of equipment, but a number of pieces of equipment equal to ranks in Tinkerer can be modified. If a modified piece of equipment is lost, Tinkerer may be applied to a new one. |
|
Utinni! |
1 |
EotE 145 |
Remove Setback equal to ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks). |
|
Speaks Binary |
1 |
EotE 143 |
Grant Boost per rank of Speaks Binary to any task you direct an NPC droid to perform. |
|
Solid Repairs |
1 |
EotE 143 |
Repair +1 hull trauma per rank of Solid Repairs whenever repairing a vehicle or starship. |
|
Grit |
1 |
EotE 136 |
Each rank of Grit increases strain threshold by one. |
|
Toughened |
1 |
EotE 145 |
Increase wound threshold by two per rank of Toughened. |
|
Utility Belt |
1 |
EotE 145 |
Spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented - but essential - small tool from a utility belt, satchel, or pockets, with a rarity no greater than 4. This cannot be a weapon unless the weapon has the Limited Ammo 1 quality. |
|
Jury Rigged |
2 |
EotE 138 |
Choose one personal weapon or piece of armor per rank of Jury Rigged. You may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, you can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as you are using the item. If the item is ever lost or destroyed, you may apply Jury Rigged to a new personal weapon or piece of armor. |
|
Side Step |
1 |
EotE 142 |
Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. Suffer a number of strain no greater than ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered. |
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Defensive Stance |
1 |
EotE 134 |
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. Suffer a number of strain no greater than ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to strain suffered. |