Specializations
Seeker/Ataru Striker, Smuggler/Charmer
System
Edge of the Empire
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
X |
0 |
|
-1 setback |
Charm (Pr) |
|
1 |
|
-1 setback |
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
|
1 |
|
|
Coordination (Ag) |
X |
0 |
|
-1 setback |
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
|
0 |
|
|
Leadership (Pr) |
|
0 |
|
-1 setback |
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
1 |
|
|
Piloting: Planetary (Ag) |
X |
1 |
|
|
Piloting: Space (Ag) |
X |
1 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
X |
1 |
|
|
Vigilance (Will) |
X |
1 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Ag) |
X |
1 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
X |
1 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
Breach (1), Sunder
|
Damage
6 |
Critical
2 |
Potential: Model 57 "Homesteader" Hunting Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
Modification: Gyrostabilizer- reduces encumbrance by 1. Accurate (1) = 1 boost die to rolls. Cumbersome 1
|
Damage
7 |
Critical
5 |
Weapons & Armor
Indigo Lightsaber
Adverse Environmental Armor, modified: hidden compartment (1)
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Jump Up |
1 |
|
can go from seated or prone to standing as an incidental |
Ataru Technique |
1 |
|
Changes base stat of lightsaber checks from brawn to agility |
Smooth Talker |
1 |
|
Charm: can turn a triumph into a success on a charm roll |
Kill With Kindness |
1 |
|
remove 1 setback from charm or leadership checks |
Disarming Smile |
1 |
|
As an action, make an opposed charm check to lower their defenses by 1 until end of the encounter |
Smooth Talker |
1 |
|
Deception: can turn one triumph to a success |
Natural Charmer |
1 |
|
Once per session, can re-roll one charm or deception check |
Dedication |
1 |
|
+1 Agility |
Quick Draw |
1 |
|
can draw or holster weapon as incidental |
Parry |
2 |
|
can spend 3 strain to reduce a melee attack damage by 4 (2 + ranks in parry) |
Beguiling Pheromones |
1 |
|
suffer 2 strain to upgrade a charm, deception, or negotiation check of a living sentient in short range. |
Reflect |
1 |
|
suffer 3 strain to reduce ranged attack damage by 3 (2 + ranks of reflect) |
Saber Swarm |
1 |
|
suffer 1 strain to gain linked = force rating in check |
Conditioned |
1 |
|
take 1 less strain from fall damage, ignores 1 setback to coord. or athletics checks |
Dodge |
1 |
|
suffer 1 strain to upgrade the check of someone targeting me by 1 |
Grit |
1 |
|
+1 strain threshold |
Force Powers
Power
Misdirect
Description
Can spend 1 force point make a target in short range unable to perceive a person/object