Venn Parsa by Sixxy

Species
Umbaran
Career
Sentinel
Specializations
Sentry
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 13
Current 8
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

aKraB Clip Point Vibrodagger
Range
Engaged
Skill
Melee
Pierce 3, Vicious 1, *Magnetic Tether
Damage
4
Critical
2
Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
Vibrorang (Chakram)
Range
Medium
Skill
Ranged: Light
Limited Ammo 1, Pierce 2, Vicious 1
Damage
4
Critical
2
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
4
Critical
5
Ionization Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Ion
Damage
10
Critical
5

305
8/11

Weapons & Armor

Skye City Stealth Suit
aKraB Clip-Point Vibrodagger (Attachement - Magnetic Weapon Tether)
Training Lightsaber
Vibrorang
Catch Vest

Personal Gear

MK IV Modular Backpack (+3 enc)
Military Belt Pouch (hold 2 items enc 0)
Utility Belt (+1 enc)
Stimpak x 2
Comlink (handheld) [FREE]
Binders
"Rider" Ascension Pistol
Breath Mask
Banal Apparel

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
DODGE Sentry, EV:30 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
FEAR THE SHADOWS ☀ Sentry, EV:30 Perform the Fear the Shadows action at Long Range: make a Hard (♦♦♦) Deception check to force a single minion group or rival to flee the encounter.
FORCE RATING Sentry, EV:30 Gain +1 Force Rating
REFLECT Sentry, EV:30 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks of Reflect.
REFLECT (IMPROVED) Sentry, EV:30 When reflecting a hit that generated ▽ or ⊗⊗⊗, may hit one target in medium range with the same damage as the initial hit after original attack resolves.
SLEIGHT OF MIND Sentry, EV:30 Add □ to all Stealth checks unless the opposition is immune to Force powers.
TOUGHENED Sentry, EV:30 Gain +2 wound threshold.
UNCANNY REACTIONS Sentry, EV:30 Add □ per rank of Uncanny Reactions to all Vigilance checks.

Force Powers

Force Rating
2
Power
Influence
Description
The character may spend ◑ to stress the mind of one living target she is engaged with, inflicting 1 strain.
Upgrade Effect
Control: Emotion Belief The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends ◑ and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes.
Power
Move
Description
The Force user may spend ◑ to move one object of a silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control: Hurl The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength Spend ◑ to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Spend ◑ to increase power's range by a number of bands equal to Range upgrades purchased.
Control: Pull The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Basic Power The user may spend ◑◑ to gain insight into a general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend ◑ and succeed an Average (⧫⧫) Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.
Power
Sense
Description
The user may spend ◑ to sense all living things within short range.

The user may spend ◑ to sense the current emotional state of one living target with whom she is engaged.
Upgrade Effect
Control: Upgrade Difficulty Ongoing Effect: Commit ○. Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.

Background

http://forums.umbralcodex.com/protagonists-28/venn-parsa-reformed-ex-inquisitor/

Motivation

DISCOVERY of SELF
GROWTH of FORCE CONNECTION
INJUSTICE of IMPRISONMENT

Morality

51
JUSTICE (STRENGTH)
The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.
MERCILESSNESS (WEAKNESS)
The quest for justice can turn the character away from concepts of pity or remorse. The PC is concerned only with laws or a personal code, no matter the situation or mitigating factors.

Description

A sleek and lissome frame of a dancer betrays the deadly nature of this stealthy Umbaran woman. With a disarming smile, marble complexion and ash blonde hair, she cuts a distinct profile. However, that smile can quickly turn wicked, and, in some unguarded moments, the sharp glint of malice shines in those bright blue eyes. Her sartorial choices border on form fitting and tight garments that aid in her stealthy activities, though she is not one to turn away style, either.

Other Notes

UMBARAN
The Umbarans, also known as the Shadow People, were a near-human species native to the planet of Umbara. They were characterized by their pale, bluish skin and colorless eyes. In the waning decades of the Galactic Republic, the Umbarans were represented in the pan-galactic Senate by Mee Deechi. However, they ended up joining the Confederacy of Independent Systems during the Clone Wars, bringing their extremely advanced technology to the enemies of the Republic.

On their gloomy homeworld of Umbara, the so-called "Shadow People" formed an organized society divided into castes, and they constantly schemed to improve their social rank.

Their technology was more advanced than that found in most of the galaxy.

Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities:
Umbarans may begin the game with one rank in Deception.
Ultrasight - Umbarans have adapted to be able to see in both the ultraviolet and normal visual spectra. This enables Umbaran characters to remove up to ■ added to checks by lighting conditions.

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